On this page6 sections
- The Deep North is Valheim's final biome, fully playable since the 1.0 release.
- Bring frost resistance: one source is enough, from
Frost Resistance Mead or a frost-resistant cape or chest piece. - Loot timber halls, granaries and buried memorial chests for Moulds, which unlock Nord weapons at the
Frost Foundry. - Arrive with Ashlands-tier gear: Nord weapons need a level 4
Black Forge and
Bloodgold from a
Blast Furnace. - Areas you explored before 1.0 stay empty, so head for fresh, unexplored land.
Sail north past the snow-capped Mountains and frozen shorelines and you reach the Deep North, Valheim's final biome at the northern edge of the world. For years it was an empty placeholder of white hills and grinding sea ice. With the 1.0 release, the Deep North update, it became a full biome with settlements, new creatures, a new crafting tier and its own boss.
What this guide covers
This guide sticks to what is confirmed in the 1.0 game data: surviving the cold, the loot and crafting the biome unlocks, fishing, and what happens to worlds you explored before 1.0.
Surviving the Cold: Frost Resistance Options
The Deep North applies the same Freezing effect as the Mountain, so you take continuous damage without frost protection. Snowstorms roll through just as they do in the Mountains.
Frost Resistance Mead
The most accessible option is Frost Resistance Mead, a Swamp-tier brew:
- Mix the
Mead Base: Frost Resistance at a
Mead Ketill (10
Honey, 5
Thistle, 2
Bloodbag, 1
Greydwarf Eye). - Ferment it for two in-game days.
- Collect 6 meads per batch. Each gives 10 minutes of frost resistance (0.5x frost damage), with a 10-minute cooldown.
Frost Resistance Mead Recipe
Frost-resistant gear
For longer trips, gear is far more convenient. These all give the same frost resistance:
Wolf Fur Cape and
Wolf Hide Chestpiece
Fenris Coat
Lox Cape
Feather Cape (note: very weak to fire)
Ashen Cape and
Asksvin Cloak from the Ashlands
Sources do not stack with each other or with the mead, so one is all you need. By the time you head north, you likely already wear one.
What You Will Find in the Deep North
Settlements and loot
The biome is dotted with abandoned settlements. Their loot containers are where most of your early progress comes from:
- Deep North timber halls: Moulds,
Bread,
Onions and
Bear Meat. - Deep North granaries: Moulds plus
Carrot Seeds,
Turnip Seeds,
Flax and
Barley. - Buried memorial chests: more Moulds.
- Deep North village chests:
Coins and Torches.
Bread found in timber halls is a strong food (23 health, 70 stamina for 25 minutes) before you can bake your own, and the seeds let you restart a full farm if you are short on Plains crops.
Creatures
Two creatures from Iron Gate's pre-release teasers are in the game: the
Elaking, a lantern-carrying hostile creature, and
Seals along the shorelines. Seals are a good early target: they are weak to fire and drop 2
Seal Pelts and 2
Seal Blubber each, plus a
Seal Trophy 10% of the time.
Ice and the coastline
Large sheets of ice and icebergs float along the shore and can damage your ship when docking, so approach slowly.
Ice is now a real material: breaking ice yields Ice, which goes into recipes such as the
Northern Vengeance staff (10 Ice).
Mountain overlap
At higher altitudes the Deep North can turn into Mountain terrain, so Frost Caves and their Tetra Pools can appear up north too.
New Crafting: Moulds, Nord Weapons and the Frost Foundry
The 1.0 crafting tier revolves around Moulds. Each Mould unlocks one item, such as
Mould: Nord Bow or
Mould: Nord Sword, and comes from Deep North timber halls, granaries and buried memorial chests.
Nord weapons
Nord weapons are made at a level 4 Black Forge and produced in the Frost Foundry. A typical recipe, the
Nord Sword or
Nord Bow, needs:
- 20 Bloodgold (smelted in a Blast Furnace)
- 10
Timberwood - 1 matching Mould
Nord BowBow · Deep North1.0 bow: 100 pierce plus spirit damage, from Mould: Nord Bow
- Pierce damage
- 100 (+8 per level)
- Spirit damage
- 10 (+12 per level)
- Block armor
- 3
- Skill
- Bows
Black Forge (level 4): 20 Bloodgold, 1 Mould: Nord Bow, 10 Timberwood
Frostfire and Thunderblood upgrades
Each Nord weapon can be reforged into an elemental version using the base weapon, 20 more Bloodgold and an essence:
- Frostfire: adds frost and fire damage, using
Frostfire Essence. - Thunderblood: adds lightning damage, using
Thunderblood Essence.
Both essences drop from Fallen Warriors, each 50% of the time.
Nord Sword and Its Upgrades
| Stat | |||
|---|---|---|---|
| Slash damage | 170 (+10 per level) | 138 (+10 per level) | 180 (+10 per level) |
| Block armor | 66 | 66 | 66 |
| Skill | Swords | Swords | Swords |
| Attack stamina | 16 | 16 | 16 |
| Knockback | 40 | 40 | 40 |
| Backstab | 3x | 3x | 3x |
| Durability | 400 (+50 per level) | 400 (+50 per level) | 400 (+50 per level) |
| Max quality | 4 | 4 | 4 |
| Movement speed | -5% | -5% | -5% |
| Weight | 0.8 | 0.8 | 0.8 |
| Fire damage | - | 12 (+3 per level) | - |
| Frost damage | - | 88 (+3 per level) | - |
| Lightning damage | - | - | 45 (+5 per level) |
| Crafted at | Black Forge 4 | Black Forge 4 | Black Forge 4 |
Blood magic staves
The
Galdr Table at level 3 adds new blood magic staves, also produced in the Frost Foundry. They use
Nornathread plus a special ingredient:
Spirit Caller:
Frozen Branch and a
Moose Trophy.- Northern Vengeance: Ice and a
Hexen Trophy.
Echo Spike: Bloodgold and Frostfire Essence.
Stockpile
Black Metal,
Flametal and other late-game materials before your first trip north. Nord gear needs a level 4 Black Forge and Bloodgold from a Blast Furnace, so having Ashlands-tier stations and spare materials ready lets you start crafting as soon as you find your first Moulds, instead of grinding back through old biomes.
Catching the Northern Salmon
The
Northern Salmon is caught in Deep North waters, and regular
Fishing Bait will not do. You need
Frosty Fishing Bait, made at a
Food Preparation Table from 20 Fishing Bait (sold by Haldor) and 1
Drake Trophy. Each craft gives 20 bait, and Drake Trophies drop from Mountain
Drakes 10% of the time.
Why catch it
Cast into the icy water and reel it in like any other fish. The salmon weighs 2, stacks to 10 and can be teleported. It is one of the 12 fish needed for the
Fishing Hat. Examine it for a melancholy line: "Once I was free to jump upstream. But no longer."
Frosty Fishing Bait Recipe
If you explored the Deep North on an older world before 1.0, those areas stay as the empty placeholder. Valheim saves terrain permanently once a chunk is generated, and an update only adds new content to chunks that were never loaded. Players saw the same thing with the Mistlands and Ashlands updates. Sail to parts of the north you never visited to find the new content.
Old Worlds and the 1.0 Update
If you visited the placeholder
Pre-1.0 visits leave pockets of empty terrain surrounded by the new content. Your options:
- Keep your world and explore the parts of the north you never loaded. Most of the biome generates properly unless you visited nearly every chunk up there.
- Start a fresh world for the full experience.
Many veterans keep their existing playthroughs, since re-grinding eight biomes is a big time investment.
Before you set out
- Back up your world save.
- Make room in your workshop: the Frost Foundry extends the Black Forge.
- Check for structures you built near the northern edge after the update, as large terrain changes can affect them.
Deep North Preparation Checklist
- Defeat Fader and complete your Ashlands progression
- Upgrade your Black Forge to level 4
- Brew Frost Resistance Mead or equip a frost-resistant cape
- Stockpile Black Metal, Flametal and other late-game materials
- Back up your world save file
- Head for unexplored northern land on older worlds
- Loot timber halls and granaries for Moulds
- Craft Frosty Fishing Bait and catch a Northern Salmon
The Deep North Boss
The 1.0 boss is Kall Fimbulbringer, the final boss of Valheim. Every earlier biome update shipped with its boss on day one, and the Deep North completes the set.
Valheim's final boss, added in the 1.0 Deep North update
- Health (phase 1)
- 10000
- Health (phase 2)
- 7000
- Health (phase 3)
- 30000
- Run speed
- 8
Frequently Asked Questions
I explored the Deep North before 1.0. Will those areas update?
No. Chunks you loaded before 1.0 were saved as the empty placeholder and will not regenerate. Unexplored chunks get the full 1.0 content, so sail to parts of the north you never visited, or start a fresh world.
Is the Deep North the same as the Mountain biome?
No. It is a separate biome at the north edge of the world. At higher altitudes the terrain can turn into Mountain biome, where Mountain content like Frost Caves can spawn.
Do I need to defeat Fader before going to the Deep North?
Is the Ashlands at the south pole and the Deep North at the north pole?
Yes. The Ashlands has always been the southern edge and the Deep North the northern edge of the world. They were never the same biome.
What is the Deep North boss?
Kall Fimbulbringer, the final boss added in the 1.0 update.
Deep North at a Glance
From the game files: what lives here, what you gather and what it unlocks.
Creatures
Resources
Bloodgold
Elaking Hair Bundle
Frozen Branch
Ice
Leather Straps
Long Claws
Moose Hide
Moose Meat
Moose Sinew
Mould: Breastplate of the Protector
Mould: Chestpiece of the Vanguard
Mould: Echo Spike
Mould: Headdress of the Caller
Mould: Helmet of the Protector
Mould: Hood of the Vanguard
Mould: Intricate Key
Mould: Lightning Strike
Mould: Nord Atgeir
Mould: Nord Axe
Mould: Nord Bow
Mould: Nord Buckler
Mould: Nord Crossbow
Mould: Nord Dagger
Mould: Nord Greataxe
and 19 more in the item database
Made from Deep North materials
Raids that can happen here
- “They sought you out”Seeker, Seeker Brood, Seeker Soldier
- “The undead army marches”Charred Warrior, Charred Twitcher, Charred Marksman
- “The dead have been summoned”Charred spawning stones, Charred Twitcher
- “They emerge from below...”Eyeless One, Elaking, Elaking (lantern)
- “The Jotun have found you”Krigen, Elaking
Recent Updates
- Updated for Valheim 1.0: the Deep North is no longer a placeholder, so pre-release speculation was replaced with confirmed settlements, loot, Nord crafting and the boss.

