On this page10 sections
- Getting to the Ashlands
- Establishing Your First Base
- Creatures of the Ashlands
- Survival Strategies That Actually Work
- Mining Flametal: The Dangerous Grind
- Raiding Charred Fortresses
- Armor, Weapons and Gear Progression
- Resources, Food and Points of Interest
- Lord Reto, Fader and the Dyrnwyn
- Raid Events and Final Tips
The moment your
Drakkar crests the final wave and the Ashlands coastline fills your screen, everything changes. Ash rains from a burning sky, the water boils, and the cracked ground of scorched ruins and lava crawls with the undead Charred army.
The Ashlands is a crescent-shaped island at the southern edge of the world, cut off from every other biome by boiling ocean. It follows the Mistlands, comes before the Deep North, and requires beating The Queen. Most players hit a wall here for the first time since the Swamp, but with the right preparation it becomes one of the most rewarding biomes in the game.
- Only the Drakkar survives the boiling sea, and it needs
Ceramic Plates from The Queen's
Majestic Carapace. - Land with materials for a Shield Generator and portal, then build a Stone Portal so you can teleport
Flametal. - Bring spirit, frost and lightning damage; poison is nearly useless here.
- Walk instead of running, explore only by day, and spawnproof your routes with Campfires.
- Fader needs 3
Bells (9
Bell Fragments) from Charred Fortress inner towers.
Getting to the Ashlands
The sea around the Ashlands boils. Every earlier ship, including the
Longship, is destroyed within minutes. Only the Drakkar survives the voyage, and it is the only boat immune to boiling water.
Building the Drakkar
The Drakkar is built at a
Workbench from 100
Iron Nails (10
Iron at the Forge), 30 Ceramic Plates, 50
Finewood and 25
Yggdrasil Wood. Ceramic Plates come from the Artisan Table upgraded with the
Artisan Press, which needs the Majestic Carapace that The Queen drops (5 per kill). The Drakkar has 3,000 durability, 32 storage slots and 9 seats.
Planning your route
Sail toward the center of the map rather than the far east or west. The landmass does not reach the map borders, so edge routes mean a longer trip through rock spires, Bonemaw Serpents and Volture attacks. Carry at least 10
Wood for emergency repairs, because
Bonemaw attacks wear the Drakkar down faster than you expect.
Falling in
If you fall into the boiling water, heat builds for about 28 seconds while you swim, then you take 50 pure damage per second. Flametal Armor's 40% heat resistance extends this window and cuts the damage to 30 per second. The best advice: do not fall in.
Before your first landing, consider setting up a portal on one of the rock spires near shore. Your first docking attempt is one of the most dangerous moments in the entire biome, and having a nearby portal prevents frustrating death loops if things go sideways. Also, land near an existing ruin whenever possible. The structure provides immediate shelter and a defensible position while you set up your first base.
Establishing Your First Base
You need three things immediately: a Shield Generator, a portal home and shelter. Bring these materials on your first voyage:
- Stonecutter: 4
Stone, 2 Iron, 10 Wood
Portal: 10
Greydwarf Eyes, 20 Finewood, 2
Surtling Cores- Shield Generator: 5 Iron, 5
Copper, 1
Shield Core - Fuel:
Bone Fragments for the Shield Generator
Why the Shield Generator is essential
Cinder rain constantly falls here, setting wooden structures on fire and wearing builds down. The generator creates a 30-meter dome that blocks cinder rain,
Charred Marksman arrows and even lava fireballs.
It burns Bone Fragments or
Charred Bone (holds 10, using 1 per 500 damage absorbed). Fire spreads between wooden structures in this biome, so build with
Grausten whenever you can.
The Stone Portal
Once you find
Molten Cores in Putrid Holes, build a Stone Portal at the Stonecutter. Unlike wooden portals, it lets you teleport ores, metals,
Dragon Eggs and every other restricted item, so you never need to sail out again.
Stone Portals connect to wooden portals by name, but metals only travel through the Stone Portal side. Walking back through a connected wooden portal with metals in your inventory will not work.
Essential Ashlands Crafting
Creatures of the Ashlands
The Ashlands has 11 hostile creature types plus a miniboss and the boss. Many enemies resist pierce and are immune to poison, so leave your
Needle Arrows at home. Spirit, frost and lightning are your best damage types, but check each enemy:
Morgen resist blunt and slash too.
The Charred army
The Charred make up most of what you meet. Prioritize them in this order:
Charred Warlock: ranged magic damage, and keeps spawning Twitchers mid-fight. Kill it first.- Charred Marksman: devastating arrow volleys from range.
Charred Warrior: a strong melee fighter, weak to spirit.- Charred Twitcher: the weakest, throws rocks before closing to melee.
Twitchers spawn from Monuments of Torment across the biome, so destroy those spawners on sight. Every Charred drops Charred Bone, and some drop
Charred Skulls.
Morgen and Fallen Valkyries
The Morgen is the Ashlands answer to the
Troll: huge, fast and devastating in melee. It springs from the ground when you approach and rolls to close distance. It resists blunt, slash, pierce and fire, but is weak to lightning. It drops 1
Morgen Sinew and a
Morgen Heart 80% of the time, both key crafting materials.
The
Fallen Valkyrie is arguably the most terrifying creature here: a fast flyer that alternates melee swoops with ranged fire and poison attacks. She is weak to spirit and drops 2-3
Celestial Feathers.
Friendly fire
Unlike every other biome, many Ashlands enemies damage each other:
- Morgen and Fallen Valkyries hit other creatures with all their attacks.
Lava Blob explosions damage anything nearby.- Fortress Skugg turrets and Bonemaw spit can hit other enemies.
Skilled players kite groups into each other and let them thin their own ranks.
Ashlands Creatures Compared
| Stat | ||||||
|---|---|---|---|---|---|---|
| Health | 600 | 1600 | 1500 | 800 | 200 | 1100 |
| Run speed | 4 | 8.6 | 20 | 9 | 3 | 8 |
Asksvin, Voltures and Lava Blobs
Asksvin are fast, wolf-like creatures that charge in groups of two or three. They are the only tameable creature in the Ashlands:
- Tame them with
Smoke Puffs, picked from the ground. - Breed them to get Asksvin Hatchlings.
- Craft an
Asksvin Saddle (requires Flametal) to ride them.
Tamed Asksvin have no carrying limit, which makes them invaluable for collecting Flametal from lava fields.
AsksvinCreature · AshlandsTame one early: a ridden Asksvin hauls unlimited Flametal
- Health
- 800
- Run speed
- 9
Voltures roost on piles of Asksvin bones and attack from the air. They are weak to frost and drop
Volture Meat, plus
Volture Eggs and
Feathers half the time. Mine their nests for Asksvin skeleton parts used in decorative furniture.
Lava Blobs explode when you get close, dealing heavy blunt and fire damage. Bait them into exploding and dodge through the blast, or shoot them from range.
“The Ashlands philosophy is 'pick your fights.' Many encounters can be outrun rather than fought. Save your stamina, save your health, and fight only when the odds are in your favor.
Survival Strategies That Actually Work
Walk, do not run
Running drains your stamina fast, and an empty bar when an enemy catches you means death. Walking saves stamina for the moments that matter: dodging a Morgen lunge, parrying a Warrior or sprinting from a two-star pack.
Spawnproof your routes
Any player structure blocks enemy spawns within 20 meters. Campfires are the cheapest option, needing no Workbench and only 5 Stone and 2 Wood. Place one every 25-30 meters along your routes to create safe corridors. This turns the biome from a gauntlet into manageable segments.
Weapons for exploration
Spellcasting is arguably the easiest approach. Bring two Eitr foods and one stamina food, keep a
Staff of Protection bubble up at all times, and use the
Staff of Frost to slow enemies while you pick them apart. The slow turns the biggest threat here, getting swarmed, into something manageable.
For melee, the
Mistwalker and
Frostner both work well. Voltures and Bonemaws are weak to frost, and even where frost is not a weakness, the slow is worth having.
More survival tips
- Use Bonemass's Forsaken Power against starred enemies, Morgen, or Fallen Valkyries with large packs.
- Travel along coasts: creatures only spawn on solid ground.
- Mark cleared Putrid Holes on your map as safe spots to recover health and stamina.
- When overwhelmed near a Dvergr camp, flee toward it. The Dvergr fight Charred enemies as long as you do not hit them or their structures.
Never explore the Ashlands at night. Spawn rates increase significantly and starred enemies become far more common after dark. Plan your expeditions around the day cycle, retreat to your base or a cleared Putrid Hole at dusk, and always raid fortresses in the morning when enemy density is lowest.
Mining Flametal: The Dangerous Grind
Flametal goes into nearly every Ashlands weapon, armor piece and many building pieces. It comes from two sources:
Flametal Ore veins in lava fields, and fortress chests. Veins are more plentiful but far more dangerous.
FlametalMaterial · AshlandsCannot pass through wooden portals; build a Stone Portal early
- Weight
- 12
- Stack size
- 30
- Teleportable
- No
Reaching the veins
Flametal Ore veins sit on Lavaiathans, living columns in the middle of lava pools. Throw Basalt Bombs into the lava to create platforms that last about 30 seconds before sinking. Each batch of 5 bombs costs 1 Asksvin Hide, 1 Asksvin Bladder and 3 Proustite Powder at a Workbench.
Mine the ore with a
Black Metal Pickaxe. The Ashlands adds no new tools, so your
Black Metal tools handle everything.
The vein fights back
The detail most guides bury: Lavaiathans are living creatures, like the Leviathan in the Ocean. After you start mining, the column groans, shifts upward and sinks into the lava with the remaining ore. Your window is limited.
To make the most of it:
- Use The Queen's Forsaken Power for faster mining.
- Place a Shield Generator near the column to block lava fireballs that knock you off platforms.
- Clear or spawnproof the area so creatures do not interrupt you.
- Wear the
Feather Cape for higher jumps between platforms.
Collecting and smelting
Mined ore drops onto the lava. Ride a saddled Asksvin across Basalt Bomb platforms to collect it all without worrying about weight. Smelt the ore in a
Blast Furnace with
Coal. Flametal cannot go through wooden portals, only Stone Portals.
The safer source
Charred Fortress chests often hold large amounts of Flametal alongside gemstones and gold. If lava mining is too punishing, fortress raiding can be your main supply. Expect to need about 234 Flametal to craft one of each base weapon and armor piece, and around 920 to upgrade everything.
Raiding Charred Fortresses
Charred Fortresses are the Ashlands' main dungeons. These huge stone structures are impenetrable by normal means, guarded by Skugg turrets on all four corners and packed with Charred Warriors, Marksmen and Warlocks. Inside you find:
- gemstones (
Bloodstone,
Jade and
Iolite) - Bell Fragments for summoning Fader
Charred Cogwheels for building Catapults
Go over the wall, not through the gate
You can breach your first fortress with a Battering Ram, built from Flametal,
Bronze and
Ashwood and dragged into place like a cart. Experienced players recommend leaving the gate intact instead. Build stairs or a ladder over the wall, or raise a ramp with the
Hoe.
The walls and gates are indestructible to enemies, so an intact fortress becomes the most secure base location in the biome once cleared.
Before entering, destroy the four corner Skugg turrets with a
Staff of Embers, arrows, or the
Staff of Fracturing from closer in. They hit hard and will shred you if you fight inside while they fire from the walls.
Fortress Clearing Strategy
- 1
Destroy the Skugg turrets
Approach the fortress and use ranged attacks (Staff of Embers, bow, or crossbow) to destroy all four corner turrets before attempting entry. The turrets drop Charred Cogwheels, which you will need for building a Catapult later.
- 2
Scale the walls, do not break the gate
Build Grausten stairs or raise a ramp with the Hoe to get over the wall. Watch for spikes at the top that deal damage and knockback. Keep the gates intact so the fortress becomes a secure base afterward.
- 3
Destroy the Effigies of Malice first
These are Charred spawners inside the fortress, usually in the corners. As long as they stand, they continuously generate more enemies. Target these before anything else. Rain ranged attacks from the wall if possible.
- 4
Focus the Warlocks next
Warlocks deal heavy ranged damage and spawn Twitchers constantly. Eliminating them cuts the enemy reinforcement rate dramatically. Then clear the remaining Warriors and Marksmen.
- 5
Loot the chests and break into the inner tower
Armor, Weapons and Gear Progression
The Ashlands adds three armor sets, two capes and a large arsenal. Arrive in your best Mistlands gear: the Mistwalker and a parry-capable shield are excellent starting weapons.
Flametal Armor first
Your first crafting priority is the Flametal Armor set, the heavy option with the highest raw armor of the three. The full set gives 114 armor at quality 1 and 40% heat resistance, at the cost of 10% movement speed. That heat resistance meaningfully extends your time in boiling water and reduces lava damage.
Flametal Armor Pieces
| Stat | |||
|---|---|---|---|
| Armor | 38 (+2 per level) | 38 (+2 per level) | 38 (+2 per level) |
| Durability | 800 (+100 per level) | 1000 (+200 per level) | 1000 (+200 per level) |
| Max quality | 4 | 4 | 4 |
| Weight | 3 | 10 | 10 |
| Movement speed | - | -5% | -5% |
| Crafted at | Black Forge 3 | Black Forge 3 | Black Forge 3 |
Flametal Armor Set (Quality 1)
| Total Armor | 114 |
| Movement Speed | -10% |
| Heat Resistance | +40% |
| Total Weight | 23.0 |
| Crafting Station | |
| Total Flametal | 56 |
| Total Asksvin Hide | 9 |
| Total Charred Bone | 12 |
| Refined Eitr | 4 |
| Morgen Heart | 1 |
Ask, Embla and the capes
- Ask set: the mobility option with no movement penalty, ideal for ranged and dodge-heavy builds.
- Embla set: for magic users. The
Robes of Embla boost Eitr regeneration by 50%, like the Mistlands Eitr-weave set but with more armor.
Ashen Cape: 12 armor at quality 1 plus frost resistance, crafted at the
Black Forge.
Asksvin Cloak: a lighter-armor cape with frost resistance, crafted at the Galdr Table.
Gemstone weapons
Base Flametal-tier weapons can be upgraded with one of three gemstones from Charred Fortresses (the Riktig Fuling also drops 2-3 of each):
- Bloodstone: more damage as your health drops. High risk, high reward.
- Jade: a 15% chance to immobilize enemies on hit.
- Iolite: adds lightning damage for area potential.
Community consensus: Jade and Iolite are the strongest choices, while Bloodstone is the riskiest and generally weakest.
Recommended weapons
Thundering Berserkir Axes: the community favorite for melee, fast and strong against groups and single targets.
Root Ripper: the Jade crossbow, to immobilize dangerous enemies before closing in.- Staff of Fracturing: widely considered the best all-round damage staff.
Staff of the Wild: excellent sustained damage.
Before crafting Ashlands weapons, upgrade your
Cauldron with Rolling Pins and your Black Forge with the
Metal Cutter. That unlocks quality 4 for your Mistlands gear, an immediate boost while you collect gemstones.
Top Ashlands Weapons
| Stat | |||
|---|---|---|---|
| Chop damage | 80 (+3 per level) | - | - |
| Slash damage | 140 (+5 per level) | 145 (+6 per level) | 75 |
| Lightning damage | 10 | - | - |
| Block armor | 57 | 57 | 48 |
| Skill | Axes | Swords | Swords |
| Attack stamina | 16 | 16 | 16 |
| Knockback | 20 | 40 | 40 |
| Backstab | 3x | 3x | 3x |
| Durability | 300 (+50 per level) | 300 (+50 per level) | 250 (+50 per level) |
| Max quality | 4 | 4 | 4 |
| Movement speed | -5% | -5% | -5% |
| Weight | 2 | 0.8 | 0.8 |
| Fire damage | - | 10 | - |
| Frost damage | - | - | 40 (+6 per level) |
| Crafted at | Black Forge 4 | Black Forge 4 | Black Forge |
Resources, Food and Points of Interest
Building and crafting materials
- Ashwood: from Scorched Trees, cut with any axe. Used for building and furniture.
- Grausten: mined from rock formations and ruins with a Black Metal Pickaxe. The main fireproof building material.
Charcoal Resin: drops alongside Ashwood.- Proustite Powder: from Lava Blobs (1) and Unstable Lava Rocks. Shoot the rocks with arrows to avoid the blast.
Sulfur: mined from Sulfur Arches, and dropped by Lava Blobs.
Plants and food
Three pickable plants grow here:
Fiddleheads: sheltered near ruins.- Smoke Puffs: on the ground and rock peaks, also used to tame Asksvin.
Vineberry Clusters: on the sides of ruins. The only new plantable crop; grow the seeds on cultivated soil near build pieces in any biome.
The Ashlands adds 15 foods and the
Lingering Healing Mead and
Lingering Eitr Mead, each boosting regeneration by 25% for 5 minutes. Upgrade your Cauldron with
Rolling Pins and Cutting Boards (Flametal and Ashwood) to unlock the recipes.
Putrid Holes
These small cave dungeons are marked by Asksvin bones at the entrance. Inside are loot chests, Molten Cores, ancient pots and Vegvisir runestones that mark Lord Reto and the
Dyrnwyn fragment altars. Explore them thoroughly and mark them on your map: cleared ones make excellent recovery spots.
Dvergr camps
Camps of red-bearded
Dvergr Rogues appear throughout the biome. They are neutral unless provoked and fight Charred alongside you. Their crates sometimes hold Flametal, but breaking their gear turns them hostile. Use the camps as emergency rally points, and avoid stray hits.
Lord Reto, Fader and the Dyrnwyn
Lord Reto and the Dyrnwyn fragments
Lord Reto is the Ashlands miniboss, and he is brutally tough. Find him through special Vegvisir runestones in Putrid Holes that mark "mysterious locations". You need all three:
- Two rock structures with altars holding the
Dyrnwyn Tip Fragment and
Dyrnwyn Blade Fragment. - The Tomb of Lord Reto, where killing him gives the
Dyrnwyn Hilt Fragment.
Expect two-star Charred at these locations.
Weak to spirit; resists pierce, fire and frost, immune to poison
- Health
- 2500
- Run speed
- 4
Reto is weak to spirit and resists pierce, fire and frost, so bring a spirit weapon. Combine the three fragments with 20 Flametal and 1 Bloodstone at a level 4 Black Forge to craft the Dyrnwyn, a slash and fire sword and one of the most powerful one-handed weapons in the game.
Fader
Fader is the Ashlands boss, a massive dragon-like creature with devastating melee and ranged attacks. His Vegvisir runestones sit at the tops of large ruins and inside Charred Fortresses.
To summon him:
- Collect 9 Bell Fragments from fortress inner towers.
- Craft 3 Bells at a Black Forge (3 fragments each).
- Place the Bells on the thrones in his arena.
FaderBoss · AshlandsImmune to fire and spirit, resistant to pierce; bring frost or lightning
- Health
- 25000
- Run speed
- 8
Fader spins, stomps and calls fireballs from the sky. He is immune to fire and spirit and resists pierce, so leave fire weapons and
Fire Arrows at home. His Fissure and Wall of Fire attacks cause friendly fire, so positioning near other enemies can help.
He drops the
Fader Trophy and 5
Kindled Ribs. His Forsaken Power grants +300 carry weight and 10% movement speed, a superb utility power for everything that follows.
Ashlands Progression Checklist
- Craft the Drakkar and sail to the Ashlands
- Set up first base with Shield Generator and portal
- Find Molten Cores and build a Stone Portal
- Craft Basalt Bombs and mine first Flametal
- Build Flametal Armor set at Black Forge
- Clear first Charred Fortress for gemstones
- Craft Trollstav to simplify future fortress raids
- Tame an Asksvin for Flametal hauling
- Upgrade Black Forge with Metal Cutter and Gem Cutter
- Craft gemstone-augmented weapons
- Find all 3 Dyrnwyn fragments and defeat Lord Reto
- Collect 9 Bell Fragments and craft 3 Bells
- Defeat Fader and claim his Forsaken Power
Raid Events and Final Tips
The Ashlands adds two raids:
- "The undead army marches": waves of Charred Marksmen, Warriors and Twitchers.
- "The dead have been summoned": a Twitcher-only assault.
A Shield Generator and Grausten walls handle both, but defend your base before pushing deep into the biome.
Closing tips
- Mine Flametal veins near solid land when you can. If a deposit is deep in a lava field, mark it and come back with more Basalt Bombs.
- Carry materials for a Workbench and portal so you can set up forward camps as you push inland.
- Do not try to conquer the biome in one session. Build infrastructure and chip away at it methodically.
Ashlands at a Glance
From the game files: what lives here, what you gather and what it unlocks.
Creatures
Resources
Made from Ashlands materials
Raids that can happen here
- “They sought you out”Seeker, Seeker Brood, Seeker Soldier
- “The undead army marches”Charred Warrior, Charred Twitcher, Charred Marksman
- “The dead have been summoned”Charred spawning stones, Charred Twitcher
Recent Updates
- Updated for Valheim 1.0: the Ashlands now leads to the Deep North, Fader's drops and boss weaknesses are corrected, and the guide is reorganised for easier reading.
