How to Defeat Fader: Ashlands Boss Strategy, Gear & Preparation
Everything you need to conquer the Emerald Flame, Valheim's most punishing boss fight. Full attack breakdown, gear loadouts, and survival strategies.
What Makes Fader So Brutal
Fader, also known as the Emerald Flame, is Valheim's seventh boss and the final challenge in the Ashlands biome. He appears as a massive charred skeletal dragon with an eerie green glow emanating from every crack and orifice in his body. His name is a formal Danish and Swedish word for "father," making him the counterpart to Moder ("mother"), the Mountain boss. If you thought The Queen was tough, Fader is on another level entirely.
With 25,000 base HP in solo play, Fader is the tankiest creature in the game by a wide margin. Each additional player adds 7,500 HP (a 30% linear increase), bringing him up to 32,500 for two players, 40,000 for three, and a staggering 47,500 for a full party of four. His attack damage also scales by 8% per additional player. This is not a fight you rush into.
What makes this fight truly grueling is the sheer variety and escalation of his attacks. Fader has eight distinct abilities, several of which intensify as his health drops. Below 55% HP he starts summoning waves of Charred minions, and below 35% HP nearly every attack hits harder and faster. The fight becomes increasingly chaotic the longer it goes on, which means stamina management, positioning, and knowing when to disengage are critical survival skills.
Fader Core Stats
| Health (Solo) | 25,000 |
| Health per Extra Player | +7,500 (30%) |
| Damage Scaling per Extra Player | +8% |
| Immune To | Fire, Spirit, Chop, Pickaxe |
| Resistant To (x0.5) | Pierce |
| Neutral To (x1) | Blunt, Slash, Frost, Lightning, Poison |
| Can Be Staggered | No |
| Drops | 5x Fader Relic, 1x Fader Trophy |
How to Summon Fader
Fader's summoning altar sits inside a coliseum-like arena structure in the Ashlands. To find it, look for a Vegvisir runestone inside the central tower of Charred Fortresses (50% spawn chance per fortress) or very rarely on top of Charred Ruins. Interacting with it marks the nearest Emerald Flame arena on your map.
To summon him, you need to place three Bells on stands around the coliseum. Each Bell is crafted at a Black Forge using 3 Bell Fragments, meaning you need 9 Bell Fragments total. These fragments are found on Bell Altars inside the central towers of Charred Fortresses. Each altar drops 2 to 4 fragments when destroyed, so you will need to clear at least 3 fortresses to guarantee enough fragments. There are 20 Charred Fortresses per world, all located inland in the Ashlands, identifiable by a tall beam of green light shooting into the sky.
A word of warning: the Bell Altars inside fortress towers are extremely fragile with only 10 HP and no damage resistances. If you are using explosives or area attacks to clear the fortress, you can accidentally destroy the altar and scatter the fragments before you even see them. Be careful when breaching the inner tower.
Summoning Requirements
Fader's Attack Patterns: The Full Breakdown
Understanding Fader's eight attacks is the difference between victory and a long corpse run. Every attack is telegraphed if you know what to look for, and his abilities unlock progressively as his health drops, making the fight escalate in intensity. Here is every attack in detail.
Meteors (available 25-100% HP, 25s cooldown / 18s below 25% HP): Fader rears up on his hind legs and stomps, calling down 10 meteors that deal 40 Blunt and 120 Fire on impact. They leave green flames in a 5m radius that burn for 20 seconds, dealing 80 Fire and 80 Spirit. Keep moving laterally when you see him rise up. The meteors fall from behind Fader, so being to his side gives you more reaction time. At 25% HP and below, this attack comes 28% faster.
Wall of Fire (available 15-90% HP, 60s cooldown): He draws a line with his right paw, summoning a ring of 12 fire circles around you, each 4m in radius, appearing 8m from your position. They spawn clockwise starting from the point furthest from Fader, with 0.25s between each. The critical trick: keep moving while it spawns. Since the circles generate relative to your current position, continuous movement creates gaps you can escape through. Each circle persists for 20 seconds. With enough jump skill or a Feather Cape, you can leap over the flames.
Flamebreath (available 5-85% HP, 25s cooldown): A 17m line of fire that leaves lingering flames (4m radius) burning for 14 seconds. Deals 60 Fire damage. Cannot be blocked. Fader often chains this immediately after a Wall of Fire to trap players inside the ring, so always be ready to dodge sideways after jumping out of a fire ring.
Fissure (available 35-85% HP, 30s cooldown / 20s below 35% HP): This is the attack that kills experienced players. Fader draws a line with his left paw and slams it down, causing 12-16 circles of green flames to chase you. After a 4-second delay, massive spikes erupt from the ground followed by devastating fire pools dealing 120 Fire and 80 Spirit. This attack can kill you through full Flametal Armor with Fire Resistance Barley Wine active. It cannot be dodged or blocked. Your only option is to run. When you see green flames appearing under your feet, sprint in a curving path, looping back on itself so the fire zones overlap rather than spreading across the entire arena. Below 35% HP, this comes every 20 seconds instead of 30.
Roar (available 35-55% HP, 45s cooldown / 26s below 35% HP): Fader shoots eight glowing orbs into the air that land and summon Charred Warriors or Charred Marksmen (50% chance each). These summoned enemies only have 50 HP and deal half the damage of regular versions, but the Marksmen's ranged attacks are a real nuisance when you are busy dodging Fissures. The good news: they take friendly fire from Fader's own attacks. During a Fissure phase, run through groups of minions and the pursuing flames will wipe them out for you. Maximum of 7 Warriors and 7 Marksmen at once.
Melee attacks (Bite, Claw, Spin): Within 9 meters, Fader uses Bite (210 Pierce, 3s cooldown), left and right Claw swipes (200 Pierce each, independent 3s cooldowns), and a devastating Spin (140 Pierce, 8.5m radius, 20s cooldown) when you are within 8 meters. All of these can be blocked with Ashlands-tier shields. The melee attacks are actually the most manageable part of the fight if you are geared for it, but staying in melee range exposes you to his fire attacks.
Attack Damage Reference
| Fissure | 120 Fire + 80 Spirit (undodgeable) |
| Bite | 210 Pierce |
| Claw (L/R) | 200 Pierce each |
| Spin | 140 Pierce (8.5m AoE) |
| Flamebreath | 60 Fire (unblockable) |
| Meteor Impact | 40 Blunt + 120 Fire |
| Meteor Lingering Fire | 80 Fire + 80 Spirit |
| Wall of Fire | 80 Fire + 80 Spirit |
| Roar Summons | 8 Charred (50 HP each) |
“When you see the green flames erupt under your feet, do not panic. Panic is what kills you. Run in a slow, controlled curve and loop the fire back on itself. The arena is your lifeline; waste it with straight-line sprints and you will have nowhere left to stand.
Best Gear Loadouts for Fighting Fader
Your approach to gearing depends heavily on your preferred playstyle. There are three viable paths: melee tank, ranged archer, and mage. In my experience, magic is the most accessible solo strategy, while melee tanking offers the fastest kill times for skilled players willing to take risks.
Melee Tank Build
For armor, you have two main options that rotate based on your Bonemass Forsaken Power cooldown. When Bonemass is active, full Flametal Heavy Armor with Fire Resistance Barley Wine is optimal, since the wine overrides the Root Harness fire weakness and Bonemass negates the Root Harness's Pierce advantage. When Bonemass is on cooldown, swap to a Root Harness chest piece with heavy legs and helm for better Pierce resistance against the melee attacks.
For weapons, the Primal Berserker Axes are the best melee option because their freezing effect actually works on Fader, periodically immobilizing him and giving you safe windows to deal damage. The Thundering Berserker Axes offer the highest raw DPS. Nidhogg is excellent for its Bleed effect, and there is a devastating combo where you eat 3 HP foods, let Fader hit you down to around 150 HP, then activate Bonemass. The low HP gives Nidhogg's bonus damage a massive boost. Veterans report "evaporating" Fader in under 4 minutes with this method, but it is extremely risky and requires perfect execution.
Mage Build (Recommended for Solo)
The full Emble Armor set at max upgrade gives +130% magic regeneration, which you absolutely need for this marathon fight. Pair it with the Feather Cape for jumping over fire walls. Your primary offense is the Staff of the Wild, which summons root vines that deal Poison damage (Fader is not immune to Poison) and physically impede his movement. The Troll Staff is your secret weapon: summoned Trolls draw Fader's attention and deal consistent damage while you maintain distance. Keep two Trolls up at all times.
The Staff of Protection's bubble shield is your lifeline, though it breaks quickly under Fader's onslaught. Recast it frequently. The Dundr Staff deals solid damage since its spread does not matter against such a large target. Avoid the Staff of Embers entirely since Fader is immune to Fire. The Frost Staff is a decent secondary offensive option.
For food, prioritize eitr: Sizzling Berry Broth (85 eitr), Marinated Greens (95 eitr), and Scorching Medley (95 stamina). You need maximum mana to keep your summons and shields active throughout the long fight.
Archer Build
The Storm Fang bow is the clear winner for archers due to its Lightning proc chance, which can chain between multiple parts of Fader's large hitbox for massive damage. The Root Fang is a viable support option because its freeze chance can immobilize Fader periodically. Use Frost Arrows for consistent damage since Fader takes neutral damage from Frost. Avoid crossbows for this fight; the slower fire rate and lack of elemental bolts make bows strictly superior. Note that Fader is resistant to Pierce (x0.5), so archer builds inherently deal less damage per hit than melee or magic.
Recommended Solo Mage Loadout
Essential Meads and Potions
Fire Resistance Barley Wine is non-negotiable for this fight. Fader's fire attacks are devastating, and without resistance you will melt in seconds. It lasts 10 minutes with a 10-minute cooldown, so you get one use per fight. To craft it, brew Barley Wine Base: Fire Resistance at a Mead Ketill using 10 Barley and 10 Cloudberries, then ferment it to produce 6 wines. Start brewing well before the fight; you want a full stack.
Beyond that, stock up heavily. Lingering Stamina Mead and Lingering Eitr Mead provide sustained regeneration through the long fight. Berserkir Mead from The Bog Witch reduces attack, block, and dodge stamina costs by 80%, which is incredible for melee builds (pair it with Bonemass to offset the increased damage taken). Lightfoot Mead and Tonic of Ratatosk give extra mobility for dodging Fissures. Major Healing Mead is better than Lingering Healing for this fight since burst healing is more valuable when single attacks can nearly one-shot you. Bring at least 5 of each mead type.
Keep your Rested bonus maxed at all times. This is easy to forget in the heat of preparation, but the stamina and health regeneration bonus is significant over a 30-minute fight. Do not sleep through the night during the battle, as Fader can heal between engagement periods if left alone too long.
Fire Resistance Barley Wine
Fight Strategy: Step by Step
- 1
Pre-Fight Setup
Place your portal extremely far from the arena (well beyond visual range in both directions). Set up multiple backup portals. Eat fresh food so your buffs last the full fight. Equip your primary weapon and have meads hotkeyed. Consider raising earth walls around the arena perimeter to block wandering Ashlands mobs, or place a ring of campfires at distance to suppress spawns. If using the mage approach, have your Troll Staff in hand.
- 2
Ring the Bells and Open Strong
Activate the altar and immediately drink your Fire Resistance Barley Wine and Lingering Stamina Mead. Green shimmer particles will flow toward Fader's spawn point. For mages, drop vines at his spawn location before he fully materializes. For melee, activate Bonemass Forsaken Power and close the distance. The opening seconds before he starts cycling through attacks are your safest DPS window.
- 3
Phase 1: 100-55% HP (Manageable Pressure)
During this phase Fader uses Meteors, Wall of Fire, Flamebreath, and Fissure (from 85% onward). Focus on learning the telegraphs. When he rises on hind legs, dodge sideways for Meteors. When he draws with his right paw, start moving for the Wall of Fire. Keep attacking aggressively between abilities. This phase is your warmup; the real fight has not started yet.
- 4
Phase 2: 55-35% HP (Minion Pressure)
Fader unlocks Roar and begins summoning Charred minions. Prioritize killing Marksmen (ranged) if they are pelting you, but ignore the Warriors; they will die to Fader's own area attacks. When a Fissure chases you, deliberately run through groups of minions. The fire will kill them for you. Keep your DPS up on Fader. Do not get distracted by adds.
- 5
Phase 3: Below 35% HP (Full Chaos)
Everything intensifies. Fissure now fires every 20 seconds instead of 30. Roar cooldown drops to 26 seconds, meaning constant minion waves. Below 25% HP, Meteors come every 18 seconds. This is where patience wins. Do not overcommit to damage windows. Focus on survival, keep moving, keep your fire resistance active, and whittle him down. Loop Fissure flames back on themselves, jump fire walls sideways, and never stop moving. The fight is a marathon, not a sprint.
Rewards and Aftermath
Defeating Fader drops 5 Fader Relics and 1 Fader Trophy (100% drop rate). The Relics currently have no use in-game but are expected to become essential for the Deep North update. Hold onto them.
Mounting the Fader Trophy at the Sacrificial Stones grants the Fader Forsaken Power for 300 seconds (5 minutes). This power gives you Fire Resistance (Resistant vs Fire), +100% Adrenaline gain, and a 50% reduced Stagger meter modifier. It is an excellent utility power for exploring the Ashlands and any future fire-heavy content.
Defeating Fader also unlocks Charred Marksmen and Charred Warriors to spawn at night in the Meadows, Black Forest, Swamp, Mountain, and Plains (0 stars only). This is similar to how defeating previous bosses introduces tougher creatures to earlier biomes. It also disables the "The undead army marches" and "The dead have been summoned" raid events for that world.
Finally, defeating Fader unlocks Fiery Spice Powder from The Bog Witch trader for 200 Coins, which is used in Ashlands-tier feast recipes.
Frequently Asked Questions
Is Fader immune to Poison?
No. Fader takes neutral (x1) damage from Poison, which is why the Staff of the Wild is so effective. He is immune to Fire and Spirit, and resistant to Pierce (x0.5). Blunt, Slash, Frost, Lightning, and Poison all deal full damage.
Can I block Fader's attacks?
His melee attacks (Bite, Claw, Spin) can be blocked with Ashlands-tier shields. However, Fissure, Flamebreath, Wall of Fire, and Meteor lingering flames cannot be blocked or dodged with the roll. For these, movement and positioning are your only defense.
How long does the fight take solo?
Expect 20-45 minutes for a legitimate solo kill depending on your build and skill level. The Troll Staff cheese method takes considerably longer but is much safer. The fastest kills (under 5 minutes) involve the Nidhogg low-HP Bonemass combo, but this is extremely risky and not recommended for first attempts.
What happens to the Fader Relics?
Fader Relics currently have no use in-game. Their description reads "The mystical power will be revealed another day," strongly suggesting they will be required for crafting or progression in the upcoming Deep North biome update. Keep all 5 safe in a chest.
Does Fader heal himself?
Fader does not have an explicit healing ability, but if you disengage for extended periods (such as dying and running back), he can recover somewhat. Keep consistent pressure with arrows or summons even when you cannot safely melee. If using the Troll Staff strategy, the Trolls maintain aggro and prevent any recovery.
What Forsaken Power should I use during the fight?
Bonemass is the consensus best choice for its massive damage resistance. For melee builds it is practically mandatory. Mage builds can also benefit, though some players prefer Yagluth for its elemental resistance. You can stack boss power activations before summoning Fader for an initial burst window with multiple buffs active.