On this page10 sections
- Stepping Into the Dark: What to Expect
- Creatures of the Black Forest
- Mining Copper and Tin: Entering the Bronze Age
- Burial Chambers and Surtling Cores
- Troll Hide Armor: The Smart Player's Choice
- Haldor the Merchant
- Points of Interest
- Portals: The Game-Changing Unlock
- Resources and Food Sources
- Brenna and The Elder
- Beat Eikthyr first: you need the
Antler Pickaxe to mine
Copper and
Tin. - Clear Burial Chambers for
Surtling Cores; 10 builds your first
Charcoal Kiln and
Smelter. - Fight
Skeletons with a club or mace, not spears or arrows. - Kill
Trolls for
Troll Hide armor and save your
Bronze for weapons and tools. - Collect 3
Ancient Seeds from
Greydwarf Brutes and Nests to summon
The Elder.
Stepping Into the Dark: What to Expect
Cross from the sunny Meadows into the Black Forest and the canopy closes overhead. Pine and Fir trees block the sun, ferns cover the floor between logs and boulders, and
Thistle glows in the undergrowth. Somewhere nearby,
Greydwarfs are grunting. This is Valheim's second biome, and where your adventure truly begins.
The gateway to the Bronze Age
Everything you need to move from stone to metal is here: Copper and
Tin Ore, Surtling Cores for your first smelting setup, and Haldor the merchant. Come prepared and this becomes one of the most rewarding stages of the game. Stumble in unprepared and the Skeletons outside a Burial Chamber will teach you a painful lesson.
Before you go
- Defeat Eikthyr and craft the Antler Pickaxe. Without it you cannot mine Copper or Tin.
- Eat three foods at all times. With no food you have just 25 health and 50 stamina; three cooked Meadows foods push you to roughly 115 health.
- Activate Eikthyr's Forsaken Power for cheaper running and jumping, which makes escapes much more forgiving.
Build a shelter with a fire and bed on the Meadows border next to the Black Forest, and get the Rested buff before every trip. It gives +50% health regen, +100% stamina regen and +50% XP gained. Never explore without it.
Creatures of the Black Forest
Greydwarfs
The Greydwarf is by far the most common enemy. These mossy, tree-like creatures roam in groups, especially at night when spawn rates roughly double. They are very weak to fire (2x damage), so
Fire Arrows are devastating, and they resist poison.
There are three kinds:
- Greydwarf: the basic version. Drops
Wood,
Stone,
Resin and, half the time, a
Greydwarf Eye for
Portals. - Greydwarf Brute: larger and tougher. Drops 2 Greydwarf Eyes half the time and an Ancient Seed 33% of the time, which you need to summon The Elder.
Greydwarf Shaman: heals its allies and poisons you.
Skeletons
Skeletons guard Burial Chamber entrances and lurk inside. They are weak to blunt and fire (1.5x) but resist pierce and frost (0.5x) and are immune to poison. Do not use a spear or bow as your main damage: bring a
Club, Mace or the
Stagbreaker. Even the basic wooden Club works well.
About 80% of Skeletons carry swords, while 20% use bows, shooting from up to 20 meters.
Trolls
These towering blue giants are 7 meters tall, punch for 60 blunt damage and swing logs that reach up to 9 meters. Trolls are weak to pierce (1.5x), and headshots deal double pierce damage, so a bow with Fire Arrows is ideal. They resist blunt, so leave the club for Skeletons.
TrollCreature · Black ForestWeak to pierce, resistant to blunt; kite it with a bow for Troll Hide
- Health
- 600
- Run speed
- 6
Kiting is the safest strategy: keep your distance, backpedal while shooting, and use the dense forest, since Trolls' large bodies get stuck on terrain. A 0-star Troll always drops 5 Troll Hide and 20-29
Coins, plus a
Troll Trophy half the time.
Other creatures
Bears: tough, with 500 health. Weak to fire, resistant to blunt, pierce and frost.
Ghosts: found only in Burial Chambers. Resist all physical damage but are weak to spirit.
Rancid Remains: found only in Burial Chambers. Weak to blunt and fire, like Skeletons.- Passive wildlife:
Deer, Crows, Gulls, and
Perch,
Pike and
Trollfish if you have a
Fishing Rod.
Black Forest Creatures Compared
| Stat | ||||||
|---|---|---|---|---|---|---|
| Health | 40 | 150 | 60 | 40 | 600 | 500 |
| Run speed | 6 | 5 | 4 | 4 | 6 | 7 |
Creature Attacks (0-Star)
| Greydwarf | 14 Slash |
| Greydwarf Brute | 30 Blunt |
| Greydwarf Shaman | Poison attack, heals allies |
| Skeleton | 25 Slash (sword) or arrows from 20 m |
| Troll | 60-70 Blunt, log swing reaches 9 m |
| Ghost | 20 damage |
Mining Copper and Tin: Entering the Bronze Age
From a progression standpoint, the Black Forest exists to get you into the Bronze Age, which needs two ores found only here.
Copper
Copper Deposits are large boulders with subtle yellow-bronze veins that catch the sunlight. Each holds 138 nodes of 50 health reaching deep underground, and a fully mined deposit gives about 117
Copper Ore and 234 Stone.
Deposits are much bigger than they look:
- Mine around the perimeter first, then dig down.
- The deposit reaches the eight-meter dig limit, and about 10% of nodes sit below it, out of reach.
- Set up a small camp with a
Workbench nearby so you can repair your Antler Pickaxe on site. - Mark deposits on your map for return trips.
Tin
Tin Deposits are much smaller: shiny, silver-streaked rocks found only near water along Black Forest shorelines. Each has 30 health, gives 3-4 Tin Ore and breaks in one session. Sweep every shoreline, because Tin does not respawn.
Hauling ore
Neither Copper Ore nor Tin Ore can go through Portals. Haul ore home on foot, by
Cart or by
Karve, or build a temporary smelting outpost near rich deposits.
“The Black Forest is where Valheim stops holding your hand. Every core mechanic, from smelting to Portals, from Trolls to the merchant, begins here. Master this biome and the rest of the game opens wide.
Burial Chambers and Surtling Cores
You need Surtling Cores before you can smelt anything. These glowing red cubes are found in Burial Chambers, the Black Forest's dungeon. Entrances come in three styles: stone doorways, sloped earth leading to a hole, and cave mouths in hillsides. About three Skeletons usually guard the outside.
Inside the chambers
The dark, maze-like corridors hold Skeletons, Evil Bone Pile spawners and the occasional Ghost. Bring a
Torch, or a
Dverger Circlet from Haldor for hands-free light. Pick one wall when you enter and always follow it, so you see every room and find the way out.
Loot
Surtling Cores sit on stands or in side rooms. You also find:
Yellow Mushrooms (respawn after about 4 hours)
Bone Fragments and Coins
Amber,
Amber Pearls and Rubies to sell to Haldor
Chests can hold 1-3 Amber, 10-30 Coins, 1-10
Feathers, 5-10
Flinthead Arrows or 1-2 Rubies (20% each). Enemies killed inside do not respawn.
Essential Smelting Infrastructure
Troll Hide Armor: The Smart Player's Choice
Here is a tip that saves a lot of Bronze: skip Bronze Armor and craft the Troll Hide set instead. It is made at a level 2 Workbench and costs no metal, so all your Bronze goes to weapons, the Forge and the
Cultivator.
What it costs
Troll Leather Hood: 5 Troll Hide, 3 Bone Fragments
Troll Leather Tunic: 5 Troll Hide
Troll Leather Trousers: 5 Troll Hide
Troll Hide Cape: 10 Troll Hide, 10 Bone Fragments
That is 25 Troll Hide, or 5 Troll kills, for the base set. Upgrading all four pieces to quality 4 brings the total to 91 Troll Hide, about 19 Trolls.
Troll Hide Set Pieces
| Stat | ||||
|---|---|---|---|---|
| Armor | 6 (+2 per level) | 6 (+2 per level) | 6 (+2 per level) | 1 (+1 per level) |
| Set bonus (4 pieces) | Sneaky: +15 Sneak | Sneaky: +15 Sneak | Sneaky: +15 Sneak | Sneaky: +15 Sneak |
| Durability | 500 (+200 per level) | 500 (+200 per level) | 500 (+200 per level) | 500 (+50 per level) |
| Max quality | 4 | 4 | 4 | 4 |
| Weight | 1 | 5 | 5 | 4 |
| Crafted at | Workbench 2 | Workbench 2 | Workbench 2 | Workbench 2 |
The Sneaky set bonus
Wearing all four pieces gives the first set bonus in the game, Sneaky: +15 to your Sneak skill. It is fantastic for opening fights with backstab damage.
To farm Trolls, use a bow with Fire Arrows, keep trees between you and the Troll, and backpedal while shooting. If a log-wielding Troll is chasing you, lure it into the Meadows, where fewer other threats join in.
Haldor the Merchant
Haldor, the Dvergr merchant, spawns at one of 10 possible locations, always in a Black Forest at least 1,500 meters from the world center. Within about 300-450 meters, a bag icon appears on your minimap. A shimmering dome around his camp keeps creatures out, making it a safe haven.
What to buy
MegingjordUtilityHaldor's most important item: +150 carry weight for 950 Coins
- Armor
- 10 (+1 per level)
- Weight
- 2
Megingjord (950 Coins): raises carry weight by 150, from 300 to 450. Transformative for hauling ore.- Dverger Circlet (620 Coins): a permanent headlamp for Burial Chambers and night work.
- Fishing Rod (350 Coins): unlocks fishing.
Ymir Flesh (120 Coins each): stocked after you defeat The Elder; used in the
Iron Sledge and
Frostner.
Fund it all by selling Amber (5 Coins), Amber Pearls (10), Rubies (20) and
Silver Necklaces (30).
Points of Interest
- Abandoned Outposts: stone structures sometimes guarded by Greydwarfs or Skeletons. Barrels outside can drop
Blueberries, Coal,
Deer Hide,
Flint, Greydwarf Eyes,
Leather Scraps, Resin or Tin Ore; chests inside can hold Amber, Coins, Feathers and Flinthead Arrows. - Shipwrecks: break them for Finewood; they often have treasure chests.
- Greydwarf Nests: spawners that keep producing Greydwarfs until destroyed. They drop Ancient Seeds when broken.
Portals: The Game-Changing Unlock
The Portal is arguably the biggest unlock in the Black Forest. Build two at a Workbench (10 Greydwarf Eyes, 20 Finewood, 2 Surtling Cores each), give them matching names, and they connect for instant travel.
Portal best practice
- Keep a Portal at your home base and carry Portal materials when exploring.
- Drop a Portal as soon as you land on a new shore or reach a boss altar, so a death means a short trip back to your gear.
- Keep an unnamed Portal at base, then build one in the field and leave it unnamed too for an instant link.
- Names are case-sensitive: "home" and "Home" are different Portals.
Ores, metals,
Dragon Eggs and certain other items cannot travel through standard Portals. You will need boats and Carts for those.
Resources and Food Sources
Materials
Corewood: from Pine trees. Unlocks the Cultivator,
Finewood Bow and Stagbreaker.- Finewood: from breaking furniture in Abandoned Outposts and Shipwrecks, or from Birch and Oak once you have a
Bronze Axe. - Thistle: a small thorny plant with a blue glow, easy to spot at night. Essential for many Mead bases.
Carrot Seeds: rare on the forest floor. Plant them with a Cultivator to start your first farm.
Food and the Cauldron
Blueberries grow on bushes throughout the biome, and Yellow Mushrooms grow in Burial Chambers. With Tin, build a
Cauldron (10 Tin at a Forge) to unlock
Carrot Soup,
Deer Stew and
Queen's Jam. These are a big upgrade over Meadows meals and carry you well into the Swamp.
Also build a
Fermenter (30 Finewood, 5 Bronze, 10 Resin at a Workbench). It turns Mead bases into Meads, including the
Poison Resistance Mead you want before entering the Swamp.
Brenna and The Elder
Brenna
Brenna is the Black Forest miniboss, part of Hildir's quests. She is an undead fighter with 1,200 health, immune to fire and poison, resistant to pierce, and weak to blunt and frost. Bring a mace instead of fire. She drops her trophy and
Hildir's Brass Chest.
The Elder
The Elder is the Black Forest boss. Summon him at his altar with 3 Ancient Seeds from Greydwarf Brutes and Greydwarf Nests. Runestones in Burial Chambers reveal his location.
The ElderBoss · Black ForestVery weak to fire, immune to poison and spirit; bring Fire Arrows
- Health
- 2500
- Run speed
- 6
Black Forest Progression Checklist
- Defeat Eikthyr and craft the Antler Pickaxe
- Enter the Black Forest with 3 foods active and upgraded gear
- Clear 2-3 Burial Chambers for Surtling Cores (need 10+ minimum)
- Build a Charcoal Kiln and Smelter at your base
- Mine Copper and Tin, smelt into bars, craft Bronze at the Forge
- Kill Trolls for Troll Hide armor (base set = 25 Troll Hide)
- Find Haldor and purchase the Megingjord belt
- Craft your first set of Portals for fast travel
- Build a Cauldron and Fermenter for advanced food and Meads
- Collect 3 Ancient Seeds from Greydwarf Brutes or Nests
- Find The Elder's location from a Runestone and prepare to fight
- Defeat The Elder to obtain the Swamp Key
Black Forest Progression Flow
Black Forest at a Glance
From the game files: what lives here, what you gather and what it unlocks.
Creatures
Resources
Made from Black Forest materials
Raids that can happen here
- “Eikthyr rallies the creatures of the forest”Neck, Boar
- “The forest is moving...”Greydwarf, Greyling, Greydwarf Shaman, Greydwarf Brute
- “A foul smell from the swamp...”Draugr, Skeleton
- “The ground is shaking”Troll
- “A skeleton surprise!”Skeleton, Rancid Remains
- “A cold wind blows from the mountains”Drake
- “A foul smell from the swamp...”Blob, Oozer
- “There's a smell of sulfur in the air...”Surtling
- “You feel a chill down your spine...”Ghost, Wraith
- “The horde is attacking!”Fuling, Fuling Berserker, Fuling Shaman
- “They sought you out”Seeker, Seeker Brood, Seeker Soldier
- “The undead army marches”Charred Warrior, Charred Twitcher, Charred Marksman
- “The dead have been summoned”Charred spawning stones, Charred Twitcher
- “The Jotun have found you”Krigen, Elaking
Recent Updates
- Updated for Valheim 1.0: corrected the Troll Hide set cost and Bear health, added Brenna and The Elder, and reorganised the guide for easier reading.
