On this page9 sections
- Welcome to the Plains: Valheim's Beautiful Death Trap
- Preparing for the Plains: Gear, Food and Forsaken Powers
- Every Creature in the Plains and How to Fight Them
- Conquering Fuling Villages
- Taming Lox: The Easiest Method
- Tar Pits: Clearing Growths and Harvesting Tar
- Plains Resources and What They Unlock
- Finding Yagluth: The Vegvisir and the Stone Hand
- Points of Interest
- Wear the
Root Harnesk: it halves Deathsquito and
Fuling spear Pierce damage. - Bring
Frostner for melee and a
Draugr Fang for stealth shots. - Kill
Fuling Shamans first, and peel villages from the outside in. - One
Flax and one
Barley plant is all you need to start your farms. - Carry
Portal materials so a bad fight never turns into a corpse run.
Welcome to the Plains: Valheim's Beautiful Death Trap
Your first steps into the Plains feel peaceful. Golden hills roll under open skies, dotted with Birch trees and wild
Cloudberries, with no dark forest, swamp water or blizzard in sight. That feeling lasts until a Deathsquito stings you for 90 damage and a pack of Fulings comes screaming over the hill.
The Plains are the fifth biome and one of the sharpest difficulty spikes in the game. Everything is faster, hits harder and travels in groups. The openness that looks so inviting is exactly what makes it dangerous: there is nowhere to hide.
Why you have to go anyway
The rewards match the risk.
Black Metal, Flax, Barley and
Tar build the best pre-Mistlands gear and food, including:
- Padded armor and Black Metal weapons
Lox Meat Pie,
Blood Pudding and
Bread
Preparing for the Plains: Gear, Food and Forsaken Powers
The number one mistake is treating this like any other biome transition: bringing your best Mountain gear and hoping for the best. The Plains need a specific loadout.
Armor
The single best piece to bring is the Root Harnesk. Its Pierce resistance neutralizes
Deathsquitos and makes Fuling spear-throwers far less threatening. Pair it with
Wolf Hide Trousers and a
Drake Helmet for a solid balance of protection and mobility.
If you prefer speed, the Fenris set from the Mountains gives 9% movement speed and Fire resistance, which helps against Fuling Shamans. The trade-off is big: fully upgraded Wolf armor gives 78 total armor against 48 for Fenris.
Root HarneskChest armor · SwampPierce resistance that trivializes Deathsquitos, but weak to Fire
- Armor
- 8 (+2 per level)
- Set bonus (3 pieces)
- Improved archery: +15 Bows
- Durability
- 800 (+100 per level)
- Max quality
- 4
Workbench (level 2): 10 Root, 10 Ancient Bark, 2 Deer Hide
Weapons
Frostner is the best melee weapon to bring. Its Frost slow is superb crowd control against Fuling swarms, and the heavy knockback keeps them at arm's length so they cannot flank you.
For ranged combat:
- Draugr Fang is the top choice, ideally with
Frost Arrow or
Needle Arrow (crafted from Deathsquito drops).
Huntsman Bow is a strong stealth alternative, since it makes less noise and alerts fewer enemies per kill.
FrostnerOne-handed weapon · MountainBest melee weapon for the Plains: Frost slow controls Fuling packs
- Blunt damage
- 35
- Frost damage
- 40 (+6 per level)
- Spirit damage
- 20
- Block armor
- 30
Forge (level 3): 10 Ancient Bark, 30 Silver, 5 Ymir Flesh, 5 Freeze Gland
Food, meads and Forsaken Powers
Bring the best food you have, usually two health foods and one stamina food:
Sausages and
Wolf Skewer for health
Eyescream or
Onion Soup for stamina- Healing and stamina meads for emergencies, plus the Rested buff before you leave
For your Forsaken Power, Bonemass is the clear winner if you are dying a lot, since it halves physical damage taken. If survival is not the issue, Eikthyr's reduced running stamina helps with kiting.
Always set up a Portal before entering the Plains. Place one in your base and carry the materials to drop a return portal the moment things go wrong:
Dying far from a portal means a brutal corpse run through Deathsquito territory. Some veterans carry
Workbench and Portal materials while exploring and place an escape portal mid-fight.
Every Creature in the Plains and How to Fight Them
The Plains have the most varied and dangerous roster so far, and enemies often show up in combinations that will overwhelm you if you are not ready.
Deathsquito
Often the first thing you meet, sometimes before you realize you are in the Plains. They die to a single hit but their Pierce sting devastates unprepared players.
Their pattern is predictable: they buzz at a distance, then make a straight beeline at you. That charge is your window. Block and counter, or time a bow shot as they fly in. The Root Harnesk halves the sting, and every Deathsquito drops a
Needle for Needle Arrow.
Fuling
Regular Fulings carry one of four weapons:
Base Fulings hit for 85, but starred ones are the real danger: a 1-star has 350 HP and hits for 127, a 2-star has 525 HP and hits for 170. They are fast and have sharp hearing, so mining or chopping draws them from far away.
Torch Fulings deal split Blunt and Fire damage and apply Burning, which hurts more in the Fire-weak Root Harnesk. Every Fuling drops
Black Metal Scrap.
Fuling Shaman
Fragile but the most tactically dangerous enemy here. Shamans shield every ally within 6 meters with a barrier that absorbs up to 100 damage, and they throw Fireballs (20 Blunt plus 100 Fire) that apply Burning.
Always kill Shamans first. Spot them by their feathered staffs and ceremonial outfits; a stealth arrow often one-shots them before they can shield anyone.
Fuling Berserker
The heaviest hitters in the Plains, swinging for 130 Blunt, with a three-hit ground slam rage attack that covers serious range. A 1-star has 1,600 HP and hits for 195; a 2-star has 2,400 HP and hits for 260.
Fighting one head-on without parry timing is a death sentence. Shoot from elevated positions, or learn the parry and counter with your strongest weapon. Berserkers drop 3-4 Black Metal Scrap and are the main source of
Fuling Totem (10%), which Yagluth needs.
Lox
Huge bison-lizards with a 130 Slash Bite and a 120 Blunt Stomp. They resist Blunt, Slash and Frost but take 1.5x Fire damage. They are slow and predictable, so kite them to a boulder and shoot, or learn their timing for melee parries.
Lox drop 4-5
Lox Meat and 2
Lox Pelt every kill, and they are tameable, which opens one of the most rewarding systems in the game.
Growth
Sentient tar blobs found only at Tar Pits. They launch six tar orbs (45 Blunt plus 50 Poison) that apply Tarred and Poison.
- Weak to: Blunt and Fire (1.5x)
- Resistant to: Frost, Pierce and Slash (0.5x)
- Immune to: Poison and stagger
Use Blunt weapons and
Poison Resistance Mead.
Growths are hostile to all Plains creatures, so you can lure Fulings or Lox into a Tar Pit to fight them for you.
Plains Creature Stats (Base Level)
| Deathsquito | 10 HP | 90 Pierce | Drops: |
| Fuling | 175 HP | 85 damage | Drops: |
| Fuling Shaman | 100 HP | 100 Fire (Fireball) | Drops: Black Metal Scrap, |
| Fuling Berserker | 800 HP | 130 Blunt | Drops: Black Metal Scrap, |
| Lox | 1,000 HP | 130 Slash (Bite) | Drops: 4-5 |
| Growth | 100 HP | 45 Blunt + 50 Poison | Drops: |
“There are always more Fulings than you think. There is one in that hut and up that tower. Peel camps like an onion, from the outside in, and never assume you have cleared the last one.
Conquering Fuling Villages
Fuling Villages hold Flax, Barley, Black Metal Scrap and Fuling Totem, plus chests. Clearing them is essential, but charging in is suicide.
How to Clear a Fuling Village
- 1
Scout from extreme range
Zoom the camera out and count the Fulings. Find the Shamans (feathered staffs) and check for Berserkers.
- 2
Take the high ground
The stone boulders scattered across the Plains are your best friend. Fulings cannot climb most of them, so they make safe sniping platforms.
- 3
Pick off the perimeter
Stealth attacks deal 3x damage, so a Draugr Fang with
Obsidian Arrow plus the stealth bonus one-shots regular Fulings. - 4
Kill Shamans first
Their shields and fireballs make every other fight harder.
- 5
Back off and reset
When Fulings go suspicious (yellow alert), retreat and wait for them to calm down. Work inward gradually.
- 6
Loot and deconstruct
Search chests, then break enemy structures:
tanning racks give
Deer Hide,
Flint and
Leather Scraps, and bonfires give Surtling Core,
Corewood, Finewood and
Ancient Bark.
Harvesting mid-fight
Swing your weapon at Flax and Barley instead of pressing interact. The crops are harvested and picked up automatically, so you can grab resources while kiting. This only works on Flax and Barley.
Village chests
Chests can hold Black Metal Scrap,
Coins, Needle, Barley and, rarely, a
Sharpening Stone (2.8%). You need the Sharpening Stone for the
Grinding Wheel, the final Forge upgrade.
Taming Lox: The Easiest Method
Lox taming has a reputation for being hard, but the open taming method makes it one of the simplest in the game. Skip the pens: Lox smash wooden structures, and stone pens are expensive.
Open Lox Taming
- 1
Find a herd
Lox roam in groups of two or three and stay in the same general area.
- 2
Approach from behind or the side
Lox have a narrow forward cone of vision.
- 3
Drop 6 to 12 Cloudberries
Back away and let them find the berries. They detect Cloudberries from surprisingly far.
- 4
Stay close but calm
Stay within about 64 meters to keep the taming timer running, but far enough that they stay calm. Taming takes about 30 minutes of the Lox being fed and calm.
- 5
Recover from aggro
If one aggros, run until it loses interest. Progress resumes once it calms down.
What a tame Lox gives you
- Ride it home with a
Lox Saddle. - Tame Lox fight off Deathsquitos and Fulings on their own.
- Breed them with Cloudberries, Flax or Barley.
- A sprinting Lox outruns any player and ignores your carry weight, so they make excellent pack animals.
Tar Pits: Clearing Growths and Harvesting Tar
Tar Pits are pools of dark tar guarded by up to 9 Growths. Bring Poison Resistance Mead and a Blunt weapon like an
Iron Mace or Frostner.
Fire Arrows from range followed by mace work is effective. Never let several Growths surround you: Tarred slows you so much that escape becomes nearly impossible.
Draining the pit
Two Growths respawn every hour, even in a drained pit.
- Dig a trench next to the pit, as deep as possible.
- Tunnel toward the pit at that depth so the tar flows into your trench.
- Extend or add trenches for larger pits until the Tar nodes are exposed.
The bones around Tar Pits break into
Bone Fragments, making them a good farming spot. Tar unlocks darkwood building pieces and furniture like the Hot Tub and Black Metal Chest.
Plains Resources and What They Unlock
Black Metal
All Fulings drop Black Metal Scrap, which you smelt into Black Metal at a
Blast Furnace. The Blast Furnace needs the Artisan Table, which needs
Dragon Tear from Moder. Black Metal builds the full weapon and tool set, from the
Black Metal Sword and
Black Metal Atgeir to the
Black Metal Shield and
Black Metal Pickaxe.
Flax and Barley
Both grow in Fuling Villages and can only be farmed in the Plains.
- Flax becomes
Linen Thread at a
Spinning Wheel (Artisan Table required). Linen Thread goes into Padded armor and Black Metal weapons. - Barley becomes
Barley Flour at a
Windmill (Artisan Table required; 20
Stone, 30
Wood, 30
Iron Nails). Barley Flour unlocks Lox Meat Pie, Blood Pudding,
Fish Wraps and Bread, and Barley also brews
Fire Resistance Barley Wine.
Easy-to-miss extras
- Birch trees are an excellent Finewood source.
- Cloudberries give 40 raw Stamina, one of the best quick stamina snacks.
- Needle from Deathsquitos crafts strong Needle Arrow.
- Mine the base of the huge stone pillars to topple them for masses of Stone.
Key Plains-Tier Recipes
You only need a single Flax or Barley plant from your first Fuling Village raid to start farming. Both crops replant themselves; harvest one Flax, plant it in Plains-biome soil, and it yields two Flax when grown. Many players risk their lives trying to clear an entire village for a big haul, but you can sprint in, grab one Flax and one Barley, and sprint out. That is all it takes to start your farm and craft Padded Armor without ever needing to fully clear a camp first.
Finding Yagluth: The Vegvisir and the Stone Hand
Finding Yagluth's altar is one of the most frustrating parts of the game. His Vegvisir only spawns inside Stonehenge-type stone circles. Any of the several standing-stone formations can hold it, but it never appears in Fuling camps, towers or anywhere else.
Explore Plains coastlines on foot or by boat. Stone circles and the altar (a giant stone hand rising from the ground) both tend to spawn near the edges of Plains biomes. The altar is visible from far away, so you may find it before the runestone.
Gathering Fuling Totems
Yagluth needs 5 Fuling Totem on his altar's offering bowls. Sources:
Fuling Berserkers (10% drop)- Open-sided ruined towers with a totem pole inside (closed towers never have one)
- Plains chests
Points of Interest
- Fuling Villages: the main source of crops, scrap and totems.
- Fuling Outposts: smaller settlements with fewer enemies, still holding Black Metal Scrap and sometimes crops.
- Fuling Ruins: crumbling structures with one-time Fuling spawns.
- Stonehenges: stone circles that can hold the Vegvisir and up to 3 Fuling Berserkers.
- Sealed Towers: dungeon-type structures unique to the Plains.
- Tar Pits: found throughout the biome, always guarded by Growths.
Plains Progression Checklist
- Equip Root Harnesk and best available armor
- Set up a Portal link between base and Plains
- Clear your first Fuling Village for Flax and Barley
- Start a Flax and Barley farm in the Plains biome
- Build Artisan Table using Dragon Tears from Moder
- Build Blast Furnace, Spinning Wheel, and Windmill
- Craft Padded Armor and Black Metal weapons
- Hunt Lox for meat and pelts (or tame them)
- Clear Tar Pits for Tar resources
- Collect 5 Fuling Totems for Yagluth
- Find Yagluth's Vegvisir in a Stonehenge formation
- Defeat Yagluth and craft the Wisp Fountain
Deathsquitos can spawn on Plains beaches and will aggro far out over the water. Many players have been killed on their boats by Deathsquitos they never saw coming. If you are sailing near a Plains biome, keep your camera zoomed out and stay as far from the shore as possible. Getting knocked off your boat in deep water with no stamina is one of the worst ways to lose a run.
Plains at a Glance
From the game files: what lives here, what you gather and what it unlocks.
Creatures
Resources
Made from Plains materials
Raids that can happen here
- “The forest is moving...”Greydwarf, Greyling, Greydwarf Shaman, Greydwarf Brute
- “A foul smell from the swamp...”Draugr, Skeleton
- “The ground is shaking”Troll
- “You are being hunted...”Wolf
- “A skeleton surprise!”Skeleton, Rancid Remains
- “A cold wind blows from the mountains”Drake
- “A foul smell from the swamp...”Blob, Oozer
- “There's a smell of sulfur in the air...”Surtling
- “You feel a chill down your spine...”Ghost, Wraith
- “The horde is attacking!”Fuling, Fuling Berserker, Fuling Shaman
- “They sought you out”Seeker, Seeker Brood, Seeker Soldier
- “The undead army marches”Charred Warrior, Charred Twitcher, Charred Marksman
- “The dead have been summoned”Charred spawning stones, Charred Twitcher
- “The Jotun have found you”Krigen, Elaking
Recent Updates
- Updated for Valheim 1.0: verified Lox drops, corrected Fuling drop lists, fixed armor and bomb names, and reorganised the guide for easier reading.
