On this page7 sections
- Kill Thungr first: once he dies,
Zil loses his Fireball and Protect and fights like a regular
Fuling Shaman. - Fight from the stairway into the boss room so Thungr can't follow and Fireballs struggle to reach you.
- Bring
Ooze Bombs (both take full Poison damage),
Fire Resistance Barley Wine and the Bonemass power. - Hildir marks all three Sealed Towers on your map; the real entrance is on the roof.
- Returning
Hildir's Bronze Chest enables the "They were bros, man." raid, so shore up your base first.
What Makes This Fight Unique
Zil & Thungr are a duo miniboss waiting at the bottom of the Sealed Tower in the Plains. Thungr is the muscle: a massive, blue-skinned
Fuling brute with a devastating club. Zil is the brains: a cunning Fuling shaman who slings Fireballs and casts protective barriers over his partner.
Part of Hildir's Request
Hildir, the trader, marks three Sealed Tower locations on your map. Zil & Thungr guard Hildir's Bronze Chest, the last and hardest of her three chests. Returning it unlocks a new tier of her trades.
This is a tactics fight, not a gear check. Veterans clear it with Plains gear, and some with Black Forest equipment. The tower itself is your greatest weapon if you know how to use it.
Zil vs. Thungr: Know Your Enemy
| Stat | Thungr (Brute) | Zil (Shaman) |
|---|---|---|
| Health | 4,200 | 2,400 |
| Role | Melee Tank | Ranged Caster |
| Attack Damage | 150 Blunt | 20 Blunt + 100 Fire |
| Rage Attack | 130 Blunt x3 slams | Protect (100 dmg shield) |
| Attack Range | 3-6 meters | 20 meters |
| Cooldowns | 2s / 20s (rage) | 12s / 40s (protect) |
| Drops |
Understanding Their Attack Patterns
Thungr's club swing
His regular swing covers a 4-meter, 70-degree arc and deals 150 Blunt (its 100 Chop and 40 Pickaxe only affect terrain). He can use it every 2 seconds when you are within 3 meters. It comes in two versions, a standard and a delayed swing about 0.3 seconds slower, and that delay kills players who dodge too early.
Thungr's Rage Attack
He slams his club into the ground three times, stepping forward with each 4-meter, 60-degree vertical swing. He uses it every 20 seconds when you are within 6 meters. The forward steps catch people who think they are at a safe distance.
Zil's Fireball
Zil is the more dangerous of the two despite less health. His Fireball inflicts Burning, which keeps ticking after the hit. It travels at 15 meters per second with 4 to 20 degrees of spread, so it is not perfectly accurate, but in the cramped basement accuracy barely matters.
Zil's Protect
He shields all allies within 6 meters with a barrier that absorbs up to 100 damage or lasts 40 seconds, whichever comes first. On a 40-second cooldown, Thungr is shielded for roughly half the fight. Burst through it or wait it out.
Why kill order matters
When Thungr dies first, Zil's attacks revert to those of a regular Fuling Shaman. He loses both Fireball and Protect and becomes far less threatening.
ZilCreature · PlainsLower health but the real threat: kill Thungr first to strip his spells
- Health
- 2400
- Run speed
- 2
Always kill Thungr first. Once the brute goes down, Zil reverts to a basic Fuling Shaman with no Fireball or Protect abilities. Killing Zil first leaves you fighting a full-strength Thungr with no tactical advantage.
Finding and Navigating the Sealed Tower
Every world generates exactly 3 Sealed Towers in the Plains. Visit Hildir and interact with the map near her to mark all three.
Getting in
The tower is unbreakable black stone with sealed windows, arrow slits and wood panels. The real entrance is on the roof, heavily guarded by Fulings, so build your way up the outside with ladders or scaffolding. Build a
Portal on the roof before heading in, so you have a quick retreat.
Working down
The tower has roughly five floors. The top four are gauntlets of:
- Regular Fulings
- Fuling Shamans
- Traps hidden under straw piles: check the floor before every step
You cannot build or deconstruct anything inside, so no cheesing with walls or platforms.
The boss floor
The bottom floor is the arena. Two or three special Plains chests here hold guaranteed
Coins (44-165), an
Egg,
Chains (2-5) and
Amber Pearls (2-4). The Egg alone makes the tower worth clearing, since it starts a Chicken farm.
“The tower itself is your best weapon. Those walls are indestructible, those stairs are choke points, and Thungr is too big to be subtle about it.
Step-by-Step Fight Strategy
- 1
Clear the Upper Floors First
Work your way from the roof downward, clearing every Fuling and Fuling Shaman on each floor. Watch for floor Traps hidden under straw. Check the bottom of each staircase for Plains Chests. Take your time; the bosses are not going anywhere.
- 2
Use the Stairway as Your Safe Zone
When you reach the bottom floor, do not rush in. The stairway leading into the boss arena is your best friend. Pop out to take a swing or loose an arrow at Thungr, then retreat back into the stairway. Thungr is too large to effectively chase you up the stairs, and Zil's Fireballs have trouble hitting you around corners.
- 3
Focus Thungr Down First
Concentrate all your damage on Thungr. Yes, Zil will cast Protect on him periodically, but you can either burst through the 100 HP shield or simply wait the 40 seconds for it to expire. With 4,200 HP, Thungr takes time to bring down, but the stairway peeking strategy makes this a war of attrition you will always win.
- 4
Mop Up Zil
Once Thungr falls, Zil reverts to a regular Fuling Shaman. His dangerous Fireball and Protect abilities are gone. He has only 2,400 HP and basic shaman attacks. Finish him off to claim the
Zil Trophy,
Thungr Trophy, and Hildir's Bronze Chest.
Ooze BombOne-handed weapon · SwampThe cheese: Poison clouds hit through doorways and windows
- Blunt damage
- 5
- Block armor
- 2
- Attack stamina
- 8
- Knockback
- 40
Workbench: 5 Leather Scraps, 5 Ooze, 3 Resin
Recommended Gear Loadout
Resistances and Damage Tips
Both take normal damage from Blunt, Slash, Pierce, Fire, Frost, Lightning and Poison, and are immune to Spirit, Chop and Pickaxe. Nothing useful is resisted, so pick whatever weapon you are most comfortable with.
Why Ooze Bombs work
Poison deals full damage to both. Each bomb creates a 4-meter cloud lasting 10 seconds that deals 40 Poison over 7 seconds and refreshes while an enemy stays inside, for up to 97 Poison per bomb. In the cramped boss room, they can't escape it easily.
Defensive buffs
- Fire Resistance Barley Wine: 10 minutes of fire resistance against Zil's Fireball and Burning, longer than the fight needs.
- Bonemass power: a flat 50% reduction to Blunt, Slash and Pierce, which covers all of Thungr's damage.
Stack both and you become extremely hard to kill.
Key Consumable Recipes
Rewards: What You Get for Winning
The duo drops the Zil Trophy, the Thungr Trophy and Hildir's Bronze Chest, which Zil always drops. The trophies are wall-mountable collectibles; the chest is the quest item and the real prize.
Getting the chest home
Hildir's Bronze Chest weighs 200 and cannot go through a regular Portal (a Stone Portal accepts it), so you will likely carry it back to Hildir by boat.
Hildir's Bronze ChestMisc · Plains200 weight and not teleportable: plan a boat trip
- Weight
- 200
- Teleportable
- No
What it unlocks
Returning the chest unlocks a tier of Hildir's cosmetic trades:
- Beaded Dresses (brown, blue, yellow)
- Beaded Tunics (blue, red, yellow)
- Twisted Headscarf Red, Fur Cap Grey and Extravagant Cap Orange
Basic Fireworks (50 Coins each)
Don't forget the boss room chests either: the Egg inside is arguably the most valuable reward in the tower.
Returning Hildir's Bronze Chest to Hildir enables a new raid event: "They were bros, man." This raid spawns Zil & Thungr, Fulings, and
Fuling Berserkers at your base. Zil's Fireballs during raids are devastating to livestock and wooden structures near your base perimeter. Before returning the chest, make sure your base defenses are solid and keep animal pens away from exposed edges. Moats help with the Fulings, but Zil can shoot fireballs over them.
Alternative Strategies
Stairway peeking is the safest approach, but not the only one.
Full Ooze Bomb cheese
Bring 30+ Ooze Bombs and throw from the stairway or windows above the boss room until both are dead, without ever entering the arena. Some players dig down to the basement from outside with a Pickaxe and combine Ooze Bombs through the walls with
Stagbreaker ground pounds.
Bow only
Sit at the bottom of the stairway and peek out to shoot Thungr. Root armor with a
Huntsman Bow is enough, though slow. The main risk is Fireballs reaching you around corners if you get careless with positioning.
Co-op
One player tanks Thungr at the bottom of the stairs while another pours ranged damage into the fight. Even in co-op, killing Thungr first is usually better because it strips Zil of his dangerous abilities.
Frequently Asked Questions
Can I fight Zil & Thungr with pre-Plains gear?
Yes. Multiple players have beaten them with
Iron-tier gear and even Black Forest equipment. The Ooze Bomb strategy in particular works regardless of your armor level because you can avoid taking damage entirely by throwing bombs from the stairway. That said, getting to the Sealed Tower in the Plains without Plains-tier gear is the harder challenge.
Deathsquitos and Fuling patrols will be your real obstacle.
Does defeating them in the tower stop the raid event?
No. The raid event ("They were bros, man.") is triggered by returning Hildir's Bronze Chest to Hildir, not by the fight itself. Defeating them in the tower has no effect on raid frequency. The raid can still spawn Zil & Thungr at your base regardless.
Can I trap them in a pit to stop raids?
Trapped raid bosses will eventually despawn. While a trapped hostile mob can temporarily act as base defense (attacking other hostile creatures that wander close), it does not prevent future raids from triggering. The raid is the event, not the specific boss instance.
Is Hildir's Bronze Chest reward worth the effort?
If you care about cosmetics, absolutely. It unlocks a full set of Beaded clothing options and Basic Fireworks from Hildir's shop. For pure gameplay progression, the rewards are cosmetic only. However, the Egg from the special Plains Chests in the tower is valuable for starting a Chicken farm, which provides a renewable food source. The Sealed Tower is worth clearing for the Egg alone.
What happens if I only kill one of them?
If you kill Thungr, Zil reverts to a basic Fuling Shaman and loses Fireball and Protect. If you kill Zil first, Thungr keeps all his abilities and you still face a full-strength brute. Zil always drops Hildir's Bronze Chest, so he must die to complete the quest, but killing Thungr first makes the Zil fight trivial.
Are there three different Sealed Towers or do they all have the same bosses?
Every world generates exactly 3 Sealed Towers in the Plains, all marked by Hildir. Each one contains Zil & Thungr and the same loot. You only need to clear one to get Hildir's Bronze Chest, but clearing all three earns you extra Eggs, Coins, and Chains.
Lore and Trivia
Their trophy descriptions reveal a sibling rivalry. Zil is the older of the two despite being much smaller, and they envy each other: Zil wants Thungr's strength, Thungr wants Zil's magic. The pairing is likely inspired by "Master Blaster" from the 1985 film Mad Max: Beyond Thunderdome, a small, clever character riding on the shoulders of a huge one.
Quirks from the game files
- Zil can still cast elemental attacks while swimming.
- Thungr spawned with cheats leaves a normal green corpse instead of blue.
- Starred Thungr spawned via console commands turns brown, while Zil stays his normal color.
Recent Updates
- Updated for Valheim 1.0: verified Zil & Thungr health, drops and recipes, clarified gear tiers and reorganised the guide for easier reading.