On this page6 sections
- Accessories and trinkets use separate slots, so you can wear one of each at the same time.
- Buy the
Megingjord from Haldor for 950
Coins first: +150 carry weight is the biggest early upgrade. - Craft the
Bronze Pendant as soon as you have
Bronze; it triggers often and helps every build. - In the Plains, the
Evasion Mantle is the best all-rounder. Mages should aim for the
Jörmundling. - Never sell or drop trophies: every trinket recipe needs at least one.
Accessories vs Trinkets
The accessory slot is one of the most underestimated systems in Valheim. Many new players never find Haldor's camp in the Black Forest, but veterans know the right accessory changes how you play, from the carry weight of the Megingjord to the combat trinkets added in the Call to Arms update.
Valheim has two kinds of equippable extras:
- Accessories (Megingjord,
Wishbone,
Wisplight) share the accessory slot and give passive utility. - Trinkets have their own slot and run on Adrenaline, granting combat buffs when the bar fills.
Because the slots are separate, you can wear one accessory and one trinket at once. Plenty of players miss this early on.
Traditional Accessories: The Utility Big Three
These three share one slot. Each solves a specific problem at a specific stage, and choosing when to swap between them is a decision that never really goes away.
Megingjord
The Megingjord is a belt bought from the trader Haldor for 950 Coins. It adds a flat +150 carry weight, turning your base 300 into 450. Named after Thor's belt, it is arguably the most impactful purchase you can make from Haldor, and it makes hauling Swamp ore or building materials far less painful.
You will wear it more than any other accessory: every mining trip, building session and resource run. The catch is that it blocks the Wishbone and Wisplight, so experienced players keep it in a quick-access inventory slot for constant swapping.
MegingjordUtilityBuy this first: +150 carry weight for every hauling trip
- Armor
- 10 (+1 per level)
- Weight
- 2
Wishbone
The Wishbone drops from Bonemass, the third boss, in the Swamp. When equipped it emits green particles and a ding that gets faster and higher-pitched as you approach something hidden. Detection starts at roughly 20 meters. It finds:
Silver Veins are buried and invisible without it, so the Wishbone is essential for Mountain progression. Once your
Silver is located, it becomes mostly a treasure-hunting novelty. Mark deposits on the map, then swap back to the Megingjord for the actual mining.
Wisplight
The Wisplight is crafted at a
Workbench from 1 Silver and 1
Wisp. Its bound Wisp clears Mistlands fog in a 10-meter radius. It floats loosely behind you, so a quick turn can briefly leave you in the fog. It is practically mandatory for your first Mistlands trips, because navigating blind there is a death sentence.
Veteran trick: the
Mistwalker sword also clears mist, in a smaller radius. Once you own it, swap the Wisplight for the Megingjord on hauling runs out of the Mistlands, where carry weight matters more than visibility.
Accessories and Related Gear
| Megingjord | +150 carry weight, purchased from Haldor for 950 |
| Wishbone | Reveals Silver Veins, Muddy Scrap Piles, Buried Treasure (20m range) |
| Wisplight | Clears Mistlands fog in 10m radius, crafted at |
| Dverger Circlet | Head slot headlamp (2 armor), purchased from Haldor for 620 Coins |
Keep your Megingjord, Wishbone, and Wisplight in the top row of your inventory for quick swapping. In the Mountains, equip the Wishbone to locate Silver, mark it on your map, then swap to the Megingjord before you start mining. You will haul twice as much ore per trip this way.
Understanding Adrenaline: How Trinkets Work
Trinkets run on Adrenaline, an orange HUD bar that appears whenever a trinket is equipped and fills through combat. When it reaches the trinket's threshold, the whole bar is consumed and the buff activates for a set duration. There is no cooldown: fill the bar again while the buff is active and it re-triggers, resetting the timer.
Decay: why you need sustained combat
Adrenaline starts decaying after 6 to 10 seconds without gains (the delay shortens as the bar fills). Decay also speeds up as the bar fills, from -1 to -4 per second. You cannot bank Adrenaline between fights, so each trinket's threshold matters a lot: a 50-Adrenaline trinket fires far more often than a 100-Adrenaline one.
Sources of Adrenaline
- Weapon hits (amount depends on weapon class, see the table further down)
- Blocking: +2 with a weapon or tower shield, +1 with a one-handed shield
- Parrying: +5
- Dodging an attack: +5
- Staggering an enemy: +3
- Activating a Forsaken Power: +10 (+20 with Fader's power)
The most overlooked detail: Fader's Forsaken Power doubles Adrenaline from every source, which makes it the ultimate late-game trinket enabler.
The trinket swap trick
Unequipping a trinket neither cancels its active buff nor resets your Adrenaline bar. Trigger one trinket, swap to another, build Adrenaline again and trigger the second: both buffs run at once. The Evasion Mantle's 2-minute duration makes it the best opener for this.
“Stamina is king in Valheim. You do not need healing if you never get hit. For that reason, the Bronze Pendant's 25% stamina regeneration boost is stupidly good for how early you can get it.
Every Trinket by Biome: Recipes, Stats and Picks
Each biome from the Black Forest to the Ashlands offers two trinkets, except the Ocean, which has one. Trinkets up to the Plains are crafted at a Level 1 Forge; Mistlands and Ashlands trinkets need a Level 1
Black Forge. Every recipe mixes biome metals, rare drops and trophies, so hold onto those trophies.
Black Forest: Bronze Pendant wins
Heart of the Forest: +25% health regeneration for 60 seconds at 50 Adrenaline.- Bronze Pendant: +25% stamina regeneration for 60 seconds at 50 Adrenaline.
The Bronze Pendant is the clear winner. Stamina drives dodging, blocking, attacking and running, and avoiding damage beats recovering from it. Its low threshold means it triggers constantly, and many experienced players argue you could use it all game.
Bronze PendantTrinketBest early trinket: cheap, triggers constantly, useful for every build
- Armor
- 10 (+1 per level)
- Weight
- 2
Forge: 5 Bronze, 1 Bear Trophy, 3 Ruby
Swamp: Nimble Anklet for mobility
Iron Brooch: instant 50 health and +20 armor for 30 seconds at 65 Adrenaline.
Nimble Anklet: instant 50 stamina and +15% movement speed for 30 seconds at 60 Adrenaline.
Take the Nimble Anklet. The Swamp's constant rain drains stamina and the speed boost helps on treacherous terrain. Later it combos with the Fenris Set's movement speed bonus for some ridiculous movement builds.
Ocean: Fins of Destiny
The only Ocean trinket gives +50% swim speed and -80% swim stamina use for 2 minutes at just 10 Adrenaline. It is the most niche trinket, since boats make long swims rare. Pair it with a Forsaken Power (+10 Adrenaline on activation) to trigger it instantly if a storm throws you overboard.
Mountain: offense or defense
The Mountain offers two of the best trinkets in the game:
Wolf Sight: +20 Bows, +20 Spears and +10% Pierce damage for 30 seconds at 55 Adrenaline.
Crystal Heart: 25% reduction to Blunt, Slash and Pierce damage for 50 seconds at 80 Adrenaline.
Wolf Sight's +20 skill bonus is enormous: more damage, less stamina per attack and, for bows, faster draws. Bows and spears suit a biome where you want distance from Wolves and
Drakes.
Crystal Heart is Bonemass's Forsaken Power in trinket form, but harder to trigger. Skilled, aggressive players should take Wolf Sight; newer players who take more hits get a safety net from Crystal Heart.
Plains: Evasion Mantle is a must
Bracelets of the Brave: 100 health, +20
Clubs and +10% Blunt damage for 60 seconds at 85 Adrenaline.- Evasion Mantle: -50% block stamina, +50% parry bonus and +20 Dodge skill for 120 seconds at 60 Adrenaline.
The Evasion Mantle is one of the strongest trinkets in the game. Its 2-minute duration is the longest of any trinket, leaving time to swap and stack a second buff. Parrying costs no stamina since Call to Arms and each parry adds 5 Adrenaline, so the Mantle pays for itself against
Fuling hordes.
Evasion MantleTrinketBest all-rounder from the Plains on; 2-minute buff enables trinket stacking
- Armor
- 10 (+1 per level)
- Weight
- 2
Forge: 5 Black Metal, 1 Fuling Berserker Trophy, 10 Linen Thread
Mistlands: pick by play style
Pulsating Earrings: +25% Eitr regeneration for 60 seconds at 65 Adrenaline.
Resounding Shackle: 100 stamina and +10% Slash damage for 60 seconds at 75 Adrenaline.
Magic users should take the Earrings: regeneration speed is the only thing holding back Eitr builds, and a 25% boost solves it. Melee players will like the Shackle with the Mistwalker, which gets bonus Slash damage plus a big stamina injection.
Ashlands: Jörmundling for mages
- Jörmundling: 100 Eitr, +20 Elemental Magic and +20 Blood Magic for 60 seconds at 70 Adrenaline.
Brimstone: instant 100 health and 100 stamina at 100 Adrenaline.
The Jörmundling is the best magic trinket by a distance. Fast staffs like the
Staff of Frost and
Staff of Fracturing build Adrenaline quickly, so each refund of 100 Eitr creates a self-sustaining loop. Add Fader's power and it becomes genuinely broken.
The Brimstone disappoints for its tier. Its 100-Adrenaline threshold is the highest of any trinket, and raw health and stamina are only situational since you may already be full when it fires.
JörmundlingTrinket · AshlandsEndgame magic trinket: near-endless Eitr with fast staffs
- Armor
- 10 (+1 per level)
- Weight
- 2
Black Forge: 5 Flametal, 5 Refined Eitr, 1 Bloodstone, 1 Fallen Valkyrie Trophy
New in 1.0: two more trinkets
Valheim 1.0 brings the trinket count to 15 with the
Neckstabber and the
Witch Crown. They are not part of the biome-by-biome recipe list below; check their item pages for recipes and effects before you plan a build around them.
Trinket Crafting Recipes (Black Forest to Ashlands)
The 13 Biome Trinkets Compared
| Stat | Heart of the Forest | Bronze Pendant | Iron Brooch | Nimble Anklet | Fins of Destiny | Wolf Sight | Crystal Heart | Bracelets of the Brave | Evasion Mantle | Pulsating Earrings | Resounding Shackle | Jörmundling | Brimstone |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Biome | Black Forest | Black Forest | Swamp | Swamp | Ocean | Mountain | Mountain | Plains | Plains | Mistlands | Mistlands | Ashlands | Ashlands |
| Effect | +25% health regen | +25% stamina regen | 50 HP, +20 armor | 50 stamina, +15% speed | +50% swim, -80% swim stam | +20 Bow/Spear, +10% pierce | 25% phys dmg reduction | 100 HP, +20 | -50% block stam, +50% parry, +20 Dodge | +25% Eitr regen | 100 stam, +10% slash | 100 Eitr, +20 magic skills | 100 HP + 100 stamina |
| Adrenaline Cost | 50 | 50 | 65 | 60 | 10 | 55 | 80 | 85 | 60 | 65 | 75 | 70 | 100 |
| Duration | 60s | 60s | 30s | 30s | 120s | 30s | 50s | 60s | 120s | 60s | 60s | 60s | Instant |
| Rating | C Tier | S Tier | C Tier | B Tier | D Tier (niche) | A Tier | B Tier | B Tier | S Tier | A Tier (mage) | B Tier | S Tier (mage) | C Tier |
Adrenaline Generation by Weapon Type
Adrenaline per hit depends on weapon class and attack type, not damage, so a Meadows weapon generates as much as an Ashlands one. Multi-hit attacks earn Adrenaline for each enemy struck: one Polearm spin that hits five Fulings gives five times the base amount.
Best generators by play style
- Melee: one-handed Swords and Clubs give +3 on secondary attacks. Polearms give less per hit but their wide arc hits several targets.
- Ranged: Bows and Crossbows give +2 per hit.
- Magic: the fastest overall. The
Trollstav gives +12 per cast and the
Dead Raiser +10. The Staff of Fracturing (+3) and rapid-fire Staff of Frost (+1 per hit) build quickly through sheer volume.
What to avoid
- Sledges (two-handed hammers) generate no Adrenaline at all, so skip them if you rely on trinket procs.
- Seeker Broods give only 10% of normal Adrenaline when hit, so Brood swarms will not fill your bar.
Adrenaline Per Hit by Weapon Class
| Swords (1H) / Clubs (1H) | +1 primary, +3 secondary |
| Polearms / Axes (2H) / Swords (2H) | +2 primary, +1 secondary |
| Knives | +1 primary, +2 secondary |
| Spears / Fists / Axes (1H) | +1 primary, +1 secondary |
| Bows / Crossbows | +2 per hit |
| Trollstav | +12 per cast |
| Dead Raiser | +10 per cast |
| Staff of Protection | +6 per cast |
| Dundr / Staff of Fracturing | +5 / +3 per cast |
| Staff of Frost | +1 per hit (rapid fire) |
| Parry / Dodge | +5 each |
| Stagger an enemy | +3 |
| Forsaken Power activation | +10 (doubled with |
Recommended Trinket Progression
Craft the Bronze Pendant as soon as you reach the Black Forest. Its low threshold and universal stamina boost make it the best trinket for its tier and one of the best overall. You can keep it through the Swamp and even into the Mountain if you prefer consistency.
In the Mountain, switch to Wolf Sight for bows and spears, or Crystal Heart for a safety net. In the Plains, prioritise the Evasion Mantle for its long duration, synergy with free parrying and stacking potential.
From the Mistlands on, it depends on magic versus melee. Mages take the Pulsating Earrings, then the Jörmundling in the Ashlands. Melee players take the Resounding Shackle with Slash weapons. Everyone should keep the Evasion Mantle in their inventory for the double-trinket swap.
Recommended Trinket Progression
Do not throw away trophies. Before the Call to Arms update, most trophies were worthless vendor trash. Now every single trinket recipe requires at least one trophy, and some of them (like the Fuling Berserker Trophy for the Evasion Mantle or the Fenring Trophy for Wolf Sight) have notoriously low drop rates. Start hoarding trophies from the moment you enter a new biome.
Frequently Asked Questions
Can I wear an accessory and a trinket at the same time?
Yes. Accessories (Megingjord, Wishbone, Wisplight) and trinkets occupy separate equipment slots. You can wear one of each simultaneously. However, you can only wear one accessory and one trinket at a time within their respective slots.
Does Adrenaline reset when I swap trinkets?
No. Unequipping a trinket does not reset your Adrenaline bar, it only stops generation. Active trinket buffs also persist after unequipping. This is what enables the double-buff strategy of triggering one trinket, swapping, and triggering a second.
What is the Dverger Circlet and is it an accessory?
The
Dverger Circlet is a head armor piece (not an accessory) that provides a perpetual light source and 2 armor. It is purchased from Haldor for 620 Coins. Since it uses the head slot, not the accessory slot, it can be worn alongside accessories. However, it negates any sneak bonus while equipped.
Can trinket effects stack?
Yes. Triggering the same trinket while its buff is active resets the duration. Triggering a different trinket adds its buff alongside any already active ones. The Evasion Mantle's 2-minute duration makes it the best candidate for stacking since you have plenty of time to swap and trigger a second trinket.
Why are Sledges bad for Adrenaline?
Sledges (two-handed hammers) generate zero Adrenaline from their attacks, which may be a bug. Two-handed Clubs give +2 for their primary attack only if the area attack hits. If you rely heavily on trinket procs, avoid Sledges.
Recent Updates
- Updated for Valheim 1.0: verified every trinket recipe and trader price, added the two new 1.0 trinkets, corrected the Jörmundling name and reorganised the guide for easier reading.