WeaponsVerified for Valheim 1.0Updated Oct 15, 202611 min readBeginner

Maces: Complete Club Guide, Stats & Crafting Recipes for Every Tier

Every mace and sledge in Valheim 1.0 ranked and explained, with crafting recipes, total upgrade costs, damage stats and veteran combat strategies from Club to Nord Mace.

Skill
Clubs
Damage Type
Blunt
Best Against
Skeletons, Blobs, Bonemass
Movement Penalty
-5% (1H) / -15% (2H)
  1. Club
  2. Bronze
  3. Iron
  4. Frostner
  5. Porcupine
  6. Flametal
  7. Nord
On this page5 sections
  1. How Maces Work: Combat Mechanics
  2. Every One-Handed Mace: Stats and Crafting
  3. Two-Handed Sledges: Area Powerhouses
  4. Best Mace for Each Biome
  5. Combat Tips for Mace Users

Maces are arguably the most consistently strong weapon class in Valheim. Swords get the glory and axes double as tools, but the Club family quietly carries players from the Meadows to the Deep North. Blunt is the most broadly useful physical damage type: more enemies are weak or neutral to it than to Slash or Pierce,

None of the seven bosses from Eikthyr to Fader resists Blunt.

One Clubs skill covers one-handed maces and two-handed sledges alike, so every swing of a Club in the Meadows builds toward Flametal Mace combos hundreds of hours later. Veterans call early Clubs investment one of the smartest choices you can make, because the class never falls off.

Key takeaways

How Maces Work: Combat Mechanics

One-handed maces

  • Primary: a 3-hit combo over 2.46 seconds (0.86 + 0.80 + 0.90). The third hit deals double damage with 20% more knockback, so finish the combo.
  • Secondary: every mace except the Club has an overhead blow for 2.5x damage and 2x stagger, at double stamina, in a narrow 30-degree vertical arc. Use it on staggered enemies or single targets.
  • Reach: 2.4m and a 90-degree arc, identical to swords, with a 5% movement penalty. Pair with any shield for a safe sword-and-board style.

Two-handed sledges

Sledges slam the ground and damage everything in a 4-meter sphere with no multi-target penalty. The cost: a 15% movement penalty and no shield.

Knockback: blessing and curse

Every mace has much more knockback than swords or axes. Against groups it keeps threats away. Against single targets it can push enemies out of reach and waste stamina. That is why some players switch to swords late, but veterans learn to use knockback deliberately.

Veteran Tip

One-handed maces split damage between targets, but with a 30% bonus: hit two enemies and each takes about 65% of normal damage, not 50%. Swords deal full damage to every target. When you are surrounded in tight spaces like Sunken Crypts, the Iron Sledge has no multi-target penalty at all, which makes it the better crowd clearer.

Experienced Vikings

Every One-Handed Mace: Stats and Crafting

The one-handed lineup covers every biome, and several maces stay useful well past the biome where you craft them.

Club

Your first blunt weapon, crafted by hand from 6 Wood with no workbench needed. At quality 1 it only deals 12 Blunt, less than a Flint Axe.

Upgraded to quality 4 with Bone Fragments it reaches 30 Blunt and handles Skeletons in Burial Chambers, which take 1.5x Blunt damage. It has no secondary attack. Its real job is starting your Clubs skill.

Bronze Mace

Your first proper mace, and a big upgrade: 35 Blunt and 80 knockback at quality 1, and the first secondary attack in the line. It demolishes Skeletons in Burial Chambers, and the knockback keeps Greydwarfs from swarming you. It peaks at 53 Blunt, fine into early Swamp exploration.

Iron MaceOne-handed weapon · Swamp

The one mace to craft: built for the Swamp and Bonemass

Blunt damage
55 (+6 per level)
Block armor
21
Skill
Clubs
Attack stamina
10

Forge (level 2): 4 Wood, 20 Iron, 3 Leather Scraps

Iron Mace

The king of the Swamp and arguably the most important mace because of Bonemass. It hits far harder than the Bronze Mace and is the last pure Blunt one-handed mace until the Flametal Mace.

The Swamp is practically built around it: Blobs, Oozers, Skeletons and Bonemass all take bonus Blunt damage. It needs Forge level 2 and 20 Iron, worth every scrap.

Frostner

Frostner has its own article, but it is too important to skip. It deals Blunt, Frost and Spirit at once, and only the Frost grows with upgrades.

The Frost slow makes kiting trivial, and its 100 knockback is the highest of any one-handed mace of its tier. Spirit adds a bonus against Spirit-weak undead such as Wraiths. It stays competitive into the Mistlands.

One quirk: Frost does not add to stagger, so enemies stagger less often than with a pure Blunt mace of similar total damage.

Porcupine

The wildcard: 50 Blunt plus 45 Pierce at quality 1, with only the Pierce growing.

Few creatures resist both, so its damage is very consistent, but it rarely exploits a weakness either. It is the only Plains-tier weapon that needs no Black Metal, using Needles from Deathsquitos and Linen Thread instead. It also has a subtle glow that gives light even when holstered.

Flametal Mace

The Ashlands mace: 135 Blunt at quality 1 and 153 at quality 4, a return to pure Blunt. It is made at a level 3 Black Forge from Ashlands materials and can be turned into three gemstone variants at a level 4 Black Forge:

Converting resets the quality level, so convert before upgrading.

Nord Mace (Deep North, new in 1.0)

The Nord Mace is cast at a level 4 Black Forge from Bloodgold, Timberwood and the Mould: Nord Mace, and it gains 10 Blunt per level instead of 6. It upgrades into the Thunderblood Mace (Lightning) or Frostfire Mace (Frost and Fire), the strongest one-handed maces in the game.

One-Handed Maces: Meadows to Ashlands

StatClubBronze MaceIron MaceFrostnerPorcupineFlametal Mace
Blunt damage12 (+6 per level)35 (+6 per level)55 (+6 per level)3550135 (+6 per level)
Block armor31221303957
SkillClubsClubsClubsClubsClubsClubs
Attack stamina6810121416
Knockback308090100100100
Backstab3x3x3x3x3x3x
Durability100 (+50 per level)200 (+50 per level)200 (+50 per level)200 (+50 per level)150 (+50 per level)300 (+50 per level)
Max quality444444
Movement speed-5%-5%-5%-5%-5%-5%
Weight222222
Frost damage---40 (+6 per level)--
Spirit damage---20--
Pierce damage----45 (+6 per level)-
Crafted at-ForgeForge 2Forge 3Forge 4Black Forge 3

Flametal Mace vs the Deep North Maces

StatFlametal MaceNord MaceThunderblood MaceFrostfire Mace
Blunt damage135 (+6 per level)170 (+10 per level)180 (+10 per level)142 (+10 per level)
Block armor57666666
SkillClubsClubsClubsClubs
Attack stamina16161616
Knockback100909090
Backstab3x3x3x3x
Durability300 (+50 per level)400 (+50 per level)400 (+50 per level)400 (+50 per level)
Max quality4444
Movement speed-5%-5%-5%-5%
Weight2222
Lightning damage--45 (+5 per level)-
Fire damage---12 (+3 per level)
Frost damage---88 (+3 per level)
Crafted atBlack Forge 3Black Forge 4Black Forge 4Black Forge 4

One-Handed Mace Crafting Recipes

None (crafted by hand)
6×Wood
Club
Forge (Lv 1)
Bronze Mace
Forge (Lv 2)
4×Wood
20×Iron
3×Leather Scraps
Iron Mace
Forge (Lv 4)
20×Iron
5×Needle
10×Linen Thread
Black Forge (Lv 3)
Flametal Mace
Black Forge (Lv 4)
20×Bloodgold
10×Timberwood
1×Mould: Nord Mace
Nord Mace
“

No boss from the Meadows to the Ashlands resists Blunt damage. That single fact makes maces one of the most reliable weapon classes in Valheim.

Veteran Viking Wisdom

Two-Handed Sledges: Area Powerhouses

Sledges are the two-handed branch of the Clubs skill. Instead of a combo, you get one ground slam that hits everything in a 4-meter sphere at full damage. The price: 15% slower movement, no shield, and a long wind-up that leaves you exposed.

Stagbreaker

The earliest sledge, made at a level 2 Workbench from 20 Corewood, 5 Deer Trophies and 2 Leather Scraps. It deals 20 Blunt and 5 Pierce, rising to 38 Blunt at quality 4. The damage is modest; the area is the draw. Slam near Burial Chamber doorways to hit Skeletons through walls.

Hidden trick: its splash can reveal buried Silver and Obsidian in the Mountains by triggering a "too hard" message, no Wishbone needed.

Iron Sledge

The Swamp's crowd-control weapon: 55 Blunt with 2x stagger and 200 knockback, the Iron Mace's damage spread over a 4-meter radius. It devastates packs of Blobs and Draugr in Sunken Crypts.

It is costly, though: 10 Ancient Bark, 30 Iron, 4 Ymir Flesh and a Draugr Elite Trophy (a 10% drop from Draugr Elites). Quality 4 takes 120 Iron in total.

Demolisher

The Mistlands sledge, made at the Black Forge from 10 Yggdrasil Wood, 20 Iron and 10 Refined Eitr. With 145 Blunt (163 at quality 4), 210 knockback and 2x stagger, it was the hardest-hitting area weapon before the Deep North.

It clears dense Mistlands and Ashlands packs in a few slams. The 28 stamina per swing is punishing, so manage food and stamina.

Nord Sledge (Deep North, new in 1.0)

The Nord Sledge (Bloodgold, Timberwood and the Mould: Nord Sledge) hits far harder than the Demolisher and upgrades into the Thunderblood Sledge or Frostfire Sledge.

DemolisherTwo-handed weapon · Mistlands

Best area weapon of the Mistlands and Ashlands

Blunt damage
145 (+6 per level)
Block armor
52
Skill
Clubs
Attack stamina
28

Black Forge: 10 Yggdrasil Wood, 20 Iron, 10 Refined Eitr

Two-Handed Sledges Compared

StatStagbreakerIron SledgeDemolisherNord SledgeThunderblood SledgeFrostfire Sledge
Blunt damage20 (+6 per level)55 (+6 per level)145 (+6 per level)225 (+10 per level)235 (+10 per level)200 (+10 per level)
Pierce damage5-----
Block armor42852525252
SkillClubsClubsClubsClubsClubsClubs
Attack stamina122028282828
Knockback150200210210210210
Backstab2x2x2x2x2x2x
Durability100 (+50 per level)100 (+50 per level)250 (+50 per level)400 (+50 per level)400 (+50 per level)400 (+50 per level)
Max quality444444
Movement speed-15%-15%-15%-20%-20%-20%
Weight444444
Lightning damage----45 (+5 per level)-
Fire damage-----12 (+3 per level)
Frost damage-----88 (+3 per level)
Crafted atWorkbench 2Forge 2Black ForgeBlack Forge 4Black Forge 4Black Forge 4

Two-Handed Sledgehammer Crafting Recipes

Workbench (Lv 2)
20×Corewood
2×Leather Scraps
Forge (Lv 2)
10×Ancient Bark
30×Iron
4×Ymir Flesh
1×Draugr Elite Trophy
Iron Sledge
Black Forge (Lv 1)
10×Yggdrasil Wood
20×Iron
10×Refined Eitr
Demolisher

Total Cost to Quality 4 (Craft Plus All Upgrades)

Club6 Wood, 30 Bone Fragments
Bronze Mace4 Wood, 32 Bronze, 3 Leather Scraps
Iron Mace4 Wood, 80 Iron, 3 Leather Scraps
Frostner10 Ancient Bark, 120 Silver, 5 Ymir Flesh, 5 Freeze Gland
Porcupine5 Finewood, 32 Iron, 17 Needle, 10 Linen Thread
Flametal Mace40 Charred Bone, 63 Flametal, 23 Sulfur, 15 Asksvin Hide
Stagbreaker50 Corewood, 17 Deer Trophy, 8 Leather Scraps, 60 Bone Fragments
Iron Sledge22 Ancient Bark, 120 Iron, 16 Ymir Flesh, 1 Draugr Elite Trophy
Demolisher22 Yggdrasil Wood, 110 Iron, 22 Refined Eitr
Common Mistake

Many new players drop maces after the Black Forest because knockback annoys them against single targets. The fix: finish staggered enemies with the secondary heavy blow (2.5x damage in a tight arc) and burst them down before knockback matters. Save primary combos for groups, where knockback helps.

Community veterans

Best Mace for Each Biome

  • Meadows: the Club does the job; upgrade it with Bone Fragments early. The Stagbreaker is craftable once you have enough Deer Trophies, overkill for Greylings but fun.
  • Black Forest: the Bronze Mace shines against Skeletons in Burial Chambers, and its knockback keeps Greydwarf hordes manageable. Pair it with a Bronze Buckler for easy parries.
  • Swamp: mace territory. The Iron Mace is the best weapon for Bonemass, and Blobs, Oozers and Skeletons all take bonus Blunt damage. The Iron Sledge clears Sunken Crypt rooms; if you can afford only one, take the cheaper, more flexible Iron Mace.
  • Mountains: Frostner takes over. Its slow is invaluable against fast Wolves (which are immune to Spirit, so the slow is what counts). Against Stone Golems only Frostner's Blunt part works: they are immune to Frost and Spirit, so an Iron Mace or a Pickaxe (Golems are very weak to Pickaxe damage) is just as good.
  • Plains: the Porcupine gives consistent damage against Fulings, though Lox resist its Blunt. Many veterans keep Frostner for the slow; it is a playstyle choice, not a clear upgrade.
  • Mistlands and Ashlands: the Demolisher devastates dense packs of Seekers and Charred, and the Flametal Mace with its gemstone variants is the strongest one-handed mace of the Ashlands.
  • Deep North: the Nord Mace and Nord Sledge lines take over.

Recommended Mace Progression

Club
Meadows: 6 Wood, upgrade with Bone Fragments
Bronze Mace
Black Forest: 8 Bronze, dominates Skeletons
Iron Mace
Swamp: 20 Iron, essential for Bonemass
Frostner
Mountain: Silver + Frost, best mid-game mace
Porcupine
Plains: Blunt + Pierce hybrid, consistent DPS
Flametal Mace
Ashlands: 135 Blunt, gemstone upgrade paths
Nord Mace
Deep North (new in 1.0): Bloodgold and Timberwood, upgrades into the Thunderblood or Frostfire Mace

Maces vs Swords: Should You Invest in Clubs?

Pros

  • Blunt is the most broadly effective type; no boss from Eikthyr to Fader resists it
  • High knockback provides natural crowd control and safety
  • Frostner's slow effect is unmatched utility through mid-late game
  • Sledgehammers offer true AoE damage with no multi-target penalty
  • Club skill starts leveling from the very first weapon you craft
  • Skeletons and Blobs take bonus Blunt damage, and Stone Golems resist Slash and Pierce

Cons

  • Knockback pushes single targets out of combo range
  • Multi-hit damage penalty (except sledgehammers) splits damage on groups
  • Some large enemies (Trolls, Abominations, Lox) resist blunt
  • Higher stamina costs compared to swords
  • Sledgehammers have 15% movement speed penalty and slow wind-up
Meta Strategy

For most of the game, carry a mace, a Slash weapon (sword or axe) and a bow:

  • Mace: Skeletons, Blobs, Stone Golems and bosses.
  • Slash weapon: Abominations, Trolls and anything else that resists Blunt.
  • Bow: flying and ranged enemies.

Grey damage numbers mean the enemy resists that type, white is neutral and yellow is a weakness. See grey with your mace? Switch. Sticking to one or two weapon skills also levels them faster: each level adds roughly 1% damage and cuts stamina cost by 0.4%.

Veteran loadout advice

Combat Tips for Mace Users

Mastering the mace means mastering timing.

Always finish the combo

The third swing deals double damage and extra knockback. If an enemy is about to attack, block or dodge after the second swing and restart, rather than eating a hit to land the third.

Parry into the heavy blow

Maces have a 2x parry bonus, like swords. A parry with mace and shield staggers most enemies long enough for a full combo. Against bosses, a parry into the secondary (2.5x damage) is the biggest single hit a one-handed weapon can deliver.

The tank build

A mace with a Tower Shield makes you nearly unkillable at the cost of speed. It shines in multiplayer: hold aggro and stagger enemies while teammates hit from behind.

Sledge positioning

  • Start the wind-up early and walk toward the group; the slam lands 2 meters in front of you.
  • In Sunken Crypts, slam near walls and doorways to hit enemies on the other side.
  • The Stagbreaker can even break spawners through walls, clearing rooms without opening doors.

Frequently Asked Questions

Does the Club skill carry over between different maces?

Yes. All one-handed maces and two-handed sledges use the Clubs skill, so every swing with any of them levels the same skill. Your Meadows Club builds skill that boosts your Flametal or Nord Mace hundreds of hours later. Each level adds roughly 1% damage and cuts stamina cost by about 0.4%.

Is the Iron Mace or Iron Sledge better for the Bonemass fight?

The Iron Mace is usually better, because you can pair it with a shield to block Bonemass's attacks, and the Sledge's area is mostly wasted on one big target. But Bonemass summons Blobs and Skeletons, and the Iron Sledge clears those adds while hitting the boss. Solo players should use the Iron Mace and a shield; groups can put one player on the Sledge for add control.

Should I upgrade Frostner or craft the Porcupine?

Both are strong. A quality 4 Frostner deals 35 Blunt + 58 Frost + 20 Spirit = 113 with a slow. A quality 1 Porcupine deals 50 Blunt + 45 Pierce = 95, with more consistent damage against varied enemies. Most veterans keep an upgraded Frostner through the Plains and only switch if they do not need the slow. Both stay viable into the Mistlands.

Can I use maces as my only weapon class?

You can get very far with maces alone, but Trolls, Abominations, Lox, Seekers and Morgens all resist Blunt. A Slash weapon, even your woodcutting axe, covers that gap, and a bow handles flying and ranged enemies. Mace, Slash weapon and bow together cover all three physical damage types.

What is the best mace in Valheim 1.0?

The Thunderblood Mace and Frostfire Mace, both upgraded from the Deep North Nord Mace, are the strongest one-handed maces. For sledges, the Thunderblood Sledge and Frostfire Sledge top the Nord Sledge line. The Flametal Mace and Demolisher remain the best choices for the Ashlands.

Recent Updates

  • Updated for Valheim 1.0: added the Nord Mace and Nord Sledge lines, fixed Stone Golem and Wolf resistance advice, added full upgrade costs, and reorganised for easier reading.

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