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- Kill the
Fuling Shaman first: its shield makes the whole pack far tougher.
Fulings are the main source of
Black Metal Scrap (1 each, 3-4 from Berserkers, doubling per star), and it cannot go through portals.- Bring Padded Armor or Wolf armor, a
Frostner or
Porcupine, and a bow with Frost or
Needle Arrows. - Sleep through Plains nights: up to 5 Fulings spawn at once after dark.
- Villages are the only source of
Barley and
Flax; hit the crops with a weapon to harvest fast.
What Makes Fulings So Dangerous
Fulings are the goblin-like rulers of the Plains and the main reason new arrivals end up on a miserable corpse run. Don't let their size fool you: they hit like a truck, move faster than you expect and almost never come alone. A 0-star Fuling hits harder than most Mountain enemies, and a 2-star can one-shot an unprepared Viking.
Smart, social and sharp-eared
Fulings live in organized villages with Shamans and Berserkers, grow crops, post sentries in towers and patrol in groups. Their hearing is unusually sharp: chopping trees or mining near a camp brings them running. Their chatter and laughter often give them away first, so listen when exploring.
Lore
"Fuling" roughly means "ugly one" in Swedish, and their internal game ID is simply "Goblin." Plains Runestones reveal that they worship Yagluth, a long-dead king whose remains form the Plains boss altar.
“The first time a half-naked goblin with a wooden club two-shots you through full Iron Armor, you realize the Plains play by entirely different rules.
Fuling Variants: Know What You're Fighting
Three Fuling types roam the Plains, and each needs a different approach.
Standard Fulings
The most common type spawns with one of four weapons:
Club (33%): 85 Blunt, 2-second cooldown.- Sword (33%): 85 Slash, 2-second cooldown.
- Spear (17%): thrown at 20 m/s with 14-meter range every 4 seconds, and they never run out.
Torch (17%): 45 Blunt plus 45 Fire, and applies Burning damage over time.
Each also wears a random armor piece worth 60 armor and has a 33% chance to carry a
Wood Shield.
Fuling Berserkers
These troll-sized enforcers guard villages and Stonehenges. Their club hits for 130 Blunt in a 4-meter, 70-degree arc. Their rage attack, triggered within 6 meters on a 20-second cooldown, is three consecutive full-damage ground slams, each stepping forward.
The club also deals 100 Chop and 40 Pickaxe damage, so it flattens nearby structures, workbenches and portals instantly.
Fuling Shamans
Shamans are the squishiest Plains enemy and never spawn with stars, but ignoring them is the biggest mistake you can make. Their attacks:
- Protect: a shield on all allies within 6 meters that absorbs up to 100 damage, lasting up to 40 seconds (40-second cooldown). It effectively doubles every nearby Fuling's durability.
- Fireball: 20 Blunt plus 100 Fire at range, with Burning.
- Melee poke: 100 Blunt.
Always kill the Shaman first.
Always prioritize Fuling Shamans above everything else. Their shield buff makes the entire pack exponentially harder to kill. One Shaman turning a group of Fulings from a manageable fight into a death sentence is the number one cause of Plains wipes. Snipe them from range before engaging the camp.
Fuling Variants Compared
| Stat | |||
|---|---|---|---|
| Health | 175 | 800 | 100 |
| Run speed | 6 | 5 | 2 |
Fuling Variants: Damage and Scrap by Star Level
| Fuling health | 175 / 350 / 525 |
| Fuling damage | 85 (weapon dependent) |
| Fuling Black Metal Scrap | 1-2 / 2-4 / 4-8 |
| Berserker health | 800 / 1,600 / 2,400 |
| Berserker damage | 130 Blunt + 100 Chop + 40 Pickaxe |
| Berserker Black Metal Scrap | 3-5 / 6-10 / 12-20 |
| Shaman health | 100 (no stars) |
| Shaman damage | 100 Fire + 20 Blunt (fireball) |
| Shaman Black Metal Scrap | 1-2 |
Standard Fuling Stats by Star Level
| Health (0/1/2-star) | 175 / 350 / 525 |
| Club Damage | 85 / 127.5 / 170 Blunt |
| Sword Damage | 85 / 127.5 / 170 Slash |
| Spear Damage | 85 / 127.5 / 170 Pierce |
| Torch Damage | 45+45 / 67.5+67.5 / 90+90 Blunt+Fire |
| Armor Value | 60 (random armor piece) |
| Stagger Threshold | 30% |
| Resistances | Neutral to all; Immune to Spirit, Chop, Pickaxe |
Where Fulings Spawn and When to Expect Them
Day vs night
- Day: up to 2 Fulings spawn uncommonly anywhere in the Plains, starred variants included.
- Night: up to 5 spawn very commonly, also with stars, and despawn at dawn.
That jump is why veterans sleep through every Plains night.
Fixed spawns
Fuling Villages, Outposts and Ruins have one-time spawn points, the core of Black Metal Scrap farming because village Fulings can have stars. Berserkers appear uncommonly in villages and at up to 3 spawn points around Stonehenges. Shamans appear uncommonly in villages, never with stars.
Raids and post-Yagluth spawns
- "The horde is attacking!": up to 8 Fulings, 2 Berserkers and a Shaman, no stars.
- "They were bros, man.": starred Fulings (at least 1-star), which can be devastating.
After you defeat Yagluth, Fulings also spawn uncommonly at night in most biomes.
Don't explore the Plains at night. Fuling spawns rise from 2 uncommon to 5 very common, and wandering patrols snowball into unmanageable groups. A 2-star Fuling out of the darkness can end your run before you see it. Sleep through every Plains night until you have Padded Armor and
Black Metal weapons.
How to Fight Fulings: Combat Strategy
- 1
Clear Deathsquitos First
Before engaging any Fuling camp, scan the area for
Deathsquitos. Getting hit by one mid-fight with Fulings is a death sentence. Wait for Deathsquitos to make their dive and block or shoot them. Only approach the camp once the airspace is clear. - 2
Snipe the Shaman from Range
Use a
Huntsman Bow or
Draugr Fang to pick off the Shaman before alerting the camp. The Huntsman Bow is quieter: enemies within 4 meters of your kill only become alerted instead of attacking. With Needle Arrows or
Poison Arrows, a fully upgraded Draugr Fang can one-shot an unaware standard Fuling, and one good arrow ends a Shaman. - 3
Pull Fulings One at a Time
Shoot a single Fuling from range and retreat behind terrain. Their AI often fails to alert packmates, so you can thin the camp before the real fight. Fight in a cleared area on your terms. Fulings run at you, pause briefly, then attack: that pause is your window to parry or strike.
- 4
Use Frost Damage to Control the Fight
Frost Arrows and Frostner are excellent against Fulings. Frost does normal damage, but the slow is what matters: a slowed Fuling loses its biggest advantage, speed. Frost Arrows can one-shot many unaware Fulings and slow the survivors, which makes Frostner a top melee pick for the Plains.
- 5
Save the Berserker for Last
Clear the smaller Fulings first; fighting a Berserker while dodging spears and torches is a disaster. Isolated, it is manageable: kite backwards with Frost Arrows, or parry its regular swing (never the rage attack). The three-slam rage is telegraphed, so dodge-roll sideways when it winds up. With room to back away, ranged damage alone can kill it.
- 6
Have an Escape Plan Ready
Drops and Farming Black Metal Scrap
Black Metal Scrap is the only metal that cannot be mined from deposits: it comes from Fulings and Plains chests. Drops double with each star:
- Standard Fuling: 1 at 0 stars, up to 4 at 2 stars.
- Berserker: 3-4 at 0 stars, up to 12-16 at 2 stars.
- Shaman: 1, plus 1
Bukeperries.
Hauling it home
Black Metal Scrap weighs 10, stacks to 30 and cannot go through portals, so sail it home. It smelts into Black Metal at the
Blast Furnace, not the regular
Smelter, for the whole Black Metal tier.
Coins, trophies and totems
Coins: standard Fulings have a 25% chance at 5-9 Coins; Berserkers always drop 5-19 and Shamans have a 25% chance at 20-39. Stars raise the payout, so village raids get lucrative.- Trophies: 10% for Fuling and Fuling Shaman Trophies, 5% for the
Fuling Berserker Trophy.
Fuling Totem: 10% from Berserkers, and 50% on altars near village bonfires. You need 5 to summon Yagluth.
Black Metal ScrapMaterial · PlainsPlains metal you can only get from Fulings and chests; not teleportable
- Weight
- 10
- Stack size
- 30
- Teleportable
- No
Drop Table Summary (0-star)
| Standard Fuling: Black Metal Scrap | 1 (doubles per star) |
| Standard Fuling: Coins | 5-9 (25%) |
| Standard Fuling: Trophy | 10% |
| Berserker: Black Metal Scrap | 3-4 (doubles per star) |
| Berserker: Coins | 5-19 (100%) |
| Berserker: Fuling Totem | 10% |
| Berserker: Trophy | 5% |
| Shaman: Black Metal Scrap | 1 (100%) |
| Shaman: Bukeperries | 1 (100%) |
| Shaman: Coins | 20-39 (25%) |
| Shaman: Trophy | 10% |
Raiding Fuling Villages for Barley and Flax
Villages are the only source of two essential crops, and both grow only in the Plains:
- Barley: patches of 12 plants yielding 2 each (24 per patch). Grind it into
Barley Flour at the
Windmill for high-tier foods. - Flax: patches of 11 plants yielding 2 each (22 per patch). Spin it into
Linen Thread at the
Spinning Wheel for Padded Armor.
Harvest with your weapon
Instead of pressing E on each plant, swing a weapon at them. Any hit harvests Barley and Flax and the crop is auto-picked up, so you can slash through a patch mid-fight. Sheathe your weapons near your own farm for the same reason.
Other village loot
- Plains chests
Tanning Racks, which break into 6
Leather Scraps, 5
Flint and a
Deer Hide- Fuling Totems on bonfire altars (50%)
A large village yields dozens of Black Metal Scrap, starter Barley and Flax, totems for Yagluth and a pile of Coins.
Recommended Gear for Plains Combat
Advanced Tips and Exploitable Weaknesses
Water and trenches
Fulings are terrible swimmers. Lead them across a river, natural or dug, and they crawl through the water as easy bow targets. A moat around a Plains outpost is one of the best defenses against both wandering Fulings and raids.
They also handle elevation badly. Fulings often miss the edge of a ditch until they fall in, and a trench two walls deep holds them for easy bow kills. Hilltops and gullies give you the same edge.
Village quirks
- Fulings often get stuck inside their huts or on top of towers, unable to reach you. Throw Ooze Bombs onto the structure to poison them.
- Use huts as cover from Spear Fulings while you fight the melee ones.
Growth faction wars
Growths, the tar blobs around Tar Pits, attack Fulings on sight. Kite a nearby camp into Growth territory and let them weaken each other. It is risky, since a Growth's slow mid-fight is usually fatal, but it saves health and resources when it works.
Frequently Asked Questions
What is the best weapon against Fulings?
Frostner is the best all-round melee choice because its Frost slows Fulings and cancels their speed. For raw damage, the Porcupine (50 Blunt and 45 Pierce at quality 1) is the top pick, since Fulings have no physical resistances. For ranged, Draugr Fang with
Frost Arrows or Needle Arrows is the strongest combination, and Needle Arrows can one-shot unaware 0-star Fulings.
Can Fulings destroy buildings and portals?
Standard Fulings can damage structures, but
Fuling Berserkers are the real threat. Their attacks deal 100 Chop and 40 Pickaxe damage on top of their Blunt damage, meaning they will tear through wood structures extremely quickly.
Stone structures hold up much better. If you are building in the Plains, use stone walls or reinforced structures wherever possible.
Do Fulings respawn in cleared villages?
Village spawn points are one-time spawns, so once you clear a village the fixed Fulings will not come back. However, general Plains spawns (both day and night) can still produce Fulings in the area. You can build in a cleared village, but you will still need defenses against wandering Fulings and raid events.
What triggers the 'They were bros, man.' raid event?
Recent Updates
- Updated for Valheim 1.0: verified Black Metal Scrap, Coin and Bukeperries drops, fixed Porcupine and Black Metal Shield stats, and reorganised the guide for easier reading.