WeaponsVerified for Valheim 1.0Updated Oct 15, 20268 min readIntermediate

Porcupine: Crafting, Stats & How Its Blunt-Pierce Split Handles the Plains

The Porcupine's unique blunt and pierce split makes it the most versatile weapon for Plains combat. Here's everything you need to craft and master it.

Type
One-handed club
Station
Forge (Level 4)
Damage (Q4)
50 Blunt + 63 Pierce
Key Material
5 Needle (Deathsquito)
On this page7 sections
  1. Why the Porcupine Deserves a Spot in Your Hotbar
  2. How to Get Every Crafting Material
  3. Combat Stats and Attack Patterns
  4. The Plains All-Rounder: Enemy Matchups
  5. Porcupine vs Frostner
  6. Combat Techniques and Advanced Tips
  7. Where the Porcupine Fits in the Progression
Key takeaways

Why the Porcupine Deserves a Spot in Your Hotbar

The Porcupine is polarizing: some veterans swear by it, others call it overrated. The truth leans toward "seriously good." It is the fifth one-handed club in the progression, and its blend of Blunt and Pierce gives it a consistency no other weapon in its tier matches.

It does not care what you fight

Most weapons excel against some enemies and flounder against others. The Plains throws four very different enemies at you, and the Porcupine handles all of them without a swap. That versatility is worth more than raw numbers on a spreadsheet.

It saves your Black Metal

It is the only Black Metal tier weapon that needs no Black Metal. When you first reach the Plains, Black Metal Scrap is precious and earmarked for your shield, axe and pickaxe. The Porcupine gives you a top weapon from Iron and Needles instead.

PorcupineOne-handed weapon · Plains

Best all-round Plains weapon, and it costs no Black Metal

Blunt damage
50
Pierce damage
45 (+6 per level)
Block armor
39
Skill
Clubs

Forge (level 4): 5 Finewood, 20 Iron, 5 Needle, 10 Linen Thread

“

The Porcupine doesn't need to be the best weapon against any single enemy. It just needs to be good enough against everything, and it is.

Veteran Viking

Crafting Recipe

Forge (Level 4)
5×Finewood
20×Iron
5×Needle
10×Linen Thread
Porcupine

How to Get Every Crafting Material

Needle (5)

The signature ingredient. Every Deathsquito in the Plains drops exactly 1 Needle. They have only 10 HP and die to any hit; the trick is landing it, since they are fast and erratic. Time a swing as they dive at you. Plains chests in Fuling villages and ruins are a safer early source.

Linen Thread (10)

Spun from Flax at a Spinning Wheel, which needs an Artisan Table (unlocked after defeating Moder). Flax grows in Fuling villages and can be farmed once you have seeds. Each thread takes about 30 seconds, so queue 10 Flax and do something else.

Iron (20) and Finewood (5)

  • Iron: smelted from Scrap Iron in Swamp Sunken Crypts. You need 20 to craft and 32 in total to max it, which most players have stockpiled by the Plains.
  • Finewood: chopped from Birch and Oak in the Meadows and Plains. Never a bottleneck.
Veteran Tip

Before you enter the Plains for the first time, make sure you have a Bronze or better shield ready to parry Deathsquitos. Their sting deals 90 Pierce damage, which can kill an unprepared viking instantly. But once you time their dive, they die in a single hit to anything. Collecting Needles is surprisingly easy once you get the rhythm down.

Plains survival wisdom

Upgrade Stats by Quality Level

Quality 1 Damage50 Blunt + 45 Pierce (95 total)
Quality 2 Damage50 Blunt + 51 Pierce (101 total)
Quality 3 Damage50 Blunt + 57 Pierce (107 total)
Quality 4 Damage50 Blunt + 63 Pierce (113 total)
Durability (Q1 / Q4)150 / 300
Block Force (Q1 / Q4)30 / 45
Total Cost (Craft + All Upgrades)5 Finewood, 32 Iron, 17 Needle, 10 Linen Thread
How the upgrade cost adds up

Upgrade costs escalate: quality 2 costs 2 Iron and 2 Needles, quality 3 costs 4 of each, and quality 4 costs 6 of each. Finewood and Linen Thread are only needed for the initial craft.

Combat Stats and Attack Patterns

Primary combo

A 3-hit combo lasting 2.46 seconds (0.86s, 0.80s and 0.90s), the same as other one-handed clubs like Frostner. The final strike deals double damage with 20% extra knockback. A full combo costs 42 stamina.

Secondary slam

This is where the Porcupine shines. The slam deals 2.5x damage with a huge stagger value, enough at max quality to stagger nearly anything in the Plains in one hit. It is slower and costs double the stamina, but it is worth it against tougher enemies like Fuling Berserkers.

Defense and extras

  • 3x backstab multiplier
  • Parry block armor reaches 117 at 100 Clubs skill, with a 2x parry bonus, so it can parry in a pinch
  • A subtle glow that gives a little light even when holstered, handy in caves and at night

Primary & Secondary Attack Details

Primary Combo3 hits (last hit 2x damage)
Primary Stamina14 per swing
Primary Speed2.46s full combo
Primary Knockback100 (120 on last hit)
Secondary Damage2.5x (up to 282.5 at Q4)
Secondary Stagger475-565
Secondary Stamina28
Backstab Multiplier3x
Movement Speed-5%

The Plains All-Rounder: Enemy Matchups

Here is how the Porcupine handles all four Plains enemies:

  • Deathsquitos: 10 HP, die to anything. The wide 90-degree, 2.4-range swing makes them easier to swat than with a narrow sword.
  • Fulings: immune to Spirit but neutral to Blunt and Pierce, so the Porcupine lands full damage, and the secondary stagger is great crowd control when a patrol finds your camp.
  • Growths: weak to Blunt (1.5x) and resistant to Pierce, Slash and Frost. The Blunt half carries the damage while pure Slash weapons like a Black Metal Sword struggle.
  • Lox: resistant to Blunt, Slash and Frost. Here the Pierce half saves it, landing in full. Frostner is nearly useless against Lox, which resist Blunt and Frost and are immune to Spirit.
Meta Strategy

The Porcupine doesn't use any Black Metal, which is a massive advantage when you first enter the Plains. Save your Black Metal Scrap for the Black Metal Shield, Black Metal Axe, and Black Metal Pickaxe. You can have a top-tier weapon and all three essential Black Metal tools without spreading your resources thin.

Resource management

Porcupine vs Frostner

Both are one-handed clubs with the same combo, and if you used Frostner through the Mountain your Clubs skill is already leveled. So which do you take forward?

Plains: Porcupine wins

Frostner's Frost is wasted on Lox and gives no edge against Fulings or Growths big enough to offset the Porcupine's versatility. The Porcupine also has much more physical damage, which means better stagger.

Mistlands and Yagluth: Frostner pulls ahead

Seekers resist Blunt, Slash and Pierce, halving the Porcupine's damage. Frostner's Frost lands in full, and its slow controls Seeker swarms and keeps Seeker Soldiers from turning to face you. Yagluth is very resistant to Pierce, so Frostner is better there too.

Recommendation

Craft both. The Porcupine is cheap because it upgrades with Iron instead of Silver. Use it as your Plains workhorse and swap to Frostner for the Mistlands and Yagluth.

Porcupine vs Frostner vs Iron Mace

StatPorcupineFrostnerIron Mace
Blunt damage503555 (+6 per level)
Pierce damage45 (+6 per level)--
Block armor393021
SkillClubsClubsClubs
Attack stamina141210
Knockback10010090
Backstab3x3x3x
Durability150 (+50 per level)200 (+50 per level)200 (+50 per level)
Max quality444
Movement speed-5%-5%-5%
Weight222
Frost damage-40 (+6 per level)-
Spirit damage-20-
Crafted atForge 4Forge 3Forge 2

Porcupine vs Frostner: Matchups (Max Quality)

StatPorcupine (Q4)Frostner (Q4)
Stagger (Primary / Secondary)113 / 56570 / 350
Slow EffectNoYes
Upgrade MaterialIron + NeedleSilver
vs LoxStrong (Pierce lands in full)Weak (Blunt and Frost resisted, Spirit immune)
vs SeekersWeak (both types resisted)Strong (Frost lands in full)
vs YagluthWeak (very resistant to Pierce)Strong (Frost and Spirit land in full)

Combat Techniques and Advanced Tips

Parry into the secondary

The bread-and-butter combo. A successful parry opens a stagger window with bonus damage; follow it immediately with the secondary slam. Against Fulings this often kills in one hit.

Use slopes

Mace attacks connect more reliably on uneven terrain than sword slashes. On the rolling Plains hills or jagged Mistlands terrain, the overhead swings land where a sword would whiff, and the vertical secondary slam is especially good on slopes.

Manage knockback

The heavy knockback (doubled on the secondary) keeps groups at range, but it can push a single target out of follow-up range. Against lone enemies like Lox, fight with your back to a rock or cliff so they stay in reach.

Stagger is physical only

Frost damage does not count toward stagger, so the Porcupine staggers faster than Frostner. When you need to stagger-lock a Fuling Berserker, take the Porcupine.

Common Mistake

Many players dismiss the Porcupine because less than half of its damage is Blunt. That misses the point: it deals good-enough damage against everything. A fully upgraded Porcupine (113 total) outdamages a fully upgraded Iron Mace (73 Blunt) against almost every enemy, and even against Blunt-weak enemies like Oozers the Iron Mace only wins by about 2%.

Damage calculation analysis

Where the Porcupine Fits in the Progression

The Club line runs Club, Bronze Mace, Iron Mace, Frostner, then Porcupine. Most Porcupine users started with maces in the Swamp, where Blunt shines against Skeletons and especially Bonemass, both weak to it.

By the Plains your Clubs skill is probably well above 50, a damage and stamina bonus that would take ages to rebuild in Swords. The Porcupine carries that investment into a weapon built for the Plains.

After the Plains

Its usefulness drops in the Mistlands, where enemies resist both its damage types. Frostner becomes the better club there, and you will eventually move to Mistlands weapons like the Demolisher or Mistwalker. In the Ashlands the Flametal Mace continues the club line, and Valheim 1.0 adds the Nord Mace and Thunderblood Mace in the Deep North.

From Moder to Yagluth, though (Frostner is better for Yagluth himself), the Porcupine is arguably the best single weapon you can carry.

Club Skill Progression

Club
Starting weapon, carries you through the Meadows
Bronze Mace
First forged club, effective in the Black Forest
Iron Mace
Swamp-tier, dominates Skeletons and Bonemass
Frostner
Mountain-tier, slow effect and Spirit/Frost damage
Porcupine
Plains-tier, best all-rounder with Blunt + Pierce
Flametal Mace
Ashlands-tier club
Nord Mace
Deep North-tier (new in 1.0)
Thunderblood Mace
Deep North upgrade with Lightning damage

Should You Craft the Porcupine?

Pros

  • Best single-weapon option for all Plains enemies
  • No Black Metal required, freeing it for tools and shields
  • Cheap Iron-based upgrades (vs Silver for Frostner)
  • Massive secondary attack stagger (up to 565)
  • Better slope performance than swords
  • Built-in glow effect provides ambient light

Cons

  • Split damage can't fully exploit any single weakness
  • Falls off in Mistlands where both damage types are resisted
  • High knockback can push enemies out of follow-up range
  • Requires Linen Thread (Spinning Wheel + Artisan Table needed)
  • No slow or elemental utility like Frostner provides

Recent Updates

  • Updated for Valheim 1.0: corrected Growth and Lox resistances, added the Deep North maces, and reorganised for easier reading.

Share a Tip

0/500