WeaponsVerified for Valheim 1.0Updated Oct 15, 202610 min readAdvanced

Himminafl: Crafting, Stats & Endgame Crowd Control Performance

The Himminafl is Valheim's crowd control polearm. Learn how to craft it, master the spin attack, and where it shines and struggles from the Mistlands to the Deep North.

Type
Atgeir (two-handed)
Station
Black Forge
Damage (Q4)
85 Pierce + 58 Lightning
Special
360-degree spin
On this page9 sections
  1. How to Craft the Himminafl
  2. Damage Stats and Upgrade Scaling
  3. Combat Style: Mastering the Spin
  4. Himminafl in the Mistlands
  5. Himminafl in the Ashlands: Still Viable?
  6. Himminafl vs Mistwalker: Which Should You Use?
  7. Using the Himminafl Against Bosses
  8. Polearm Progression: From Bronze to Himminafl and Beyond
  9. Tips, Tricks, and Things the Wiki Does Not Tell You

The Himminafl is the most satisfying crowd control weapon in Valheim. Its name means "Heaven's Might" in Old Norse, and it earns it the first time a 360-degree spin sends a pack of Seekers tumbling away in a shower of lightning.

As the fourth atgeir and the Mistlands polearm, it offers massive stagger, huge knockback and a split Pierce and Lightning damage profile.

Here is what most guides skip: the Himminafl is not the highest damage weapon of its tier. It is a utility weapon disguised as a damage dealer. If you want to feel safe in dangerous biomes, it is superb. If you want raw boss-killing power, look elsewhere, or ahead to the new Deep North atgeirs in 1.0.

Key takeaways
  • The spin attack is a survival tool: it staggers every non-boss enemy around you at full damage.
  • Upgrades only raise Lightning damage; Pierce stays at 85.
  • You need 14 Mandibles from Seeker Soldiers to reach quality 4.
  • Lightning carries it in the Ashlands, where Pierce is often resisted and Morgens are weak to Lightning.
  • It is weak against bosses. In 1.0 the Nord, Thunderblood and Frostfire Atgeirs continue the line.
HimminaflTwo-handed weapon · Mistlands

Best crowd control weapon of the Mistlands

Pierce damage
85
Lightning damage
40 (+6 per level)
Block armor
64
Skill
Polearms

Black Forge: 10 Yggdrasil Wood, 15 Refined Eitr, 5 Silver, 2 Mandible

How to Craft the Himminafl

The Himminafl is made at a level 1 Black Forge, the Mistlands crafting station. The forge itself costs 10 Black Marble, 10 Yggdrasil Wood and 5 Black Cores. Build the Black Forge Cooler, Vice, Metal Cutter and Gem Cutter nearby to raise it to level 4 for the upgrades.

Materials

  • Yggdrasil Wood: chopped from Yggdrasil Shoots with a Black Metal Axe or better.
  • Refined Eitr: made in an Eitr Refinery, 1 Sap and 1 Soft Tissue per unit.
  • Silver: stockpiled from the Mountains.
  • Mandible: the tricky one. Only Seeker Soldiers, the 1,500 HP beetles of the Mistlands, drop it, 1 per kill. Hunt at least 2 for the base craft and 14 for a fully upgraded weapon.

Upgrade costs escalate. Crafting plus all three upgrades costs 10 Yggdrasil Wood, 105 Refined Eitr, 35 Silver and 14 Mandible.

Himminafl Crafting & Upgrade Costs

Black Forge (Level 1)
10×Yggdrasil Wood
15×Refined Eitr
5×Silver
2×Mandible
Himminafl (Quality 1)
Black Forge (Level 2)
15×Refined Eitr
5×Silver
2×Mandible
Himminafl (Quality 2)
Black Forge (Level 3)
30×Refined Eitr
10×Silver
4×Mandible
Himminafl (Quality 3)
Black Forge (Level 4)
45×Refined Eitr
15×Silver
6×Mandible
Himminafl (Quality 4)
Veteran Tip

To farm Mandibles efficiently, set up a small outpost near an Infested Mine in the Mistlands. Seeker Soldiers spawn both in the overworld and inside mines. The mine spawns are more predictable. Bring a Wisp Torch for visibility and lure soldiers into tight corridors where their ground slam is easier to dodge.

Veteran players

Damage Stats and Upgrade Scaling

The earlier atgeirs deal pure Pierce. The Himminafl splits its damage between Pierce and Lightning. Pierce stays at 85 at every quality, while Lightning climbs with each upgrade. Upgrading is really an investment in Lightning, the more valuable damage type for late-game content.

The third hit of the primary combo deals double damage. The real star is the secondary spin: a stagger value of 858 at quality 4 and 300 knockback, enough to stagger virtually every creature in the game.

Himminafl Stats by Quality Level

Pierce Damage (All Levels)85
Lightning Damage (Lv 1)40
Lightning Damage (Lv 2)46
Lightning Damage (Lv 3)52
Lightning Damage (Lv 4)58
Durability (Lv 1 / Lv 4)250 / 400
Backstab Multiplier3x
Primary Stagger (Lv 4)143
Secondary Stagger (Lv 4)858
Primary Stamina Cost20
Secondary Stamina Cost40
Block Armor (0 / 100 Skill)64 / 96
Parry Block Armor (0 / 100 Skill)128 / 192
Movement Speed Penalty-5%
Weight2.5

Combat Style: Mastering the Spin

Primary combo

A three-hit combo over about 3 seconds. The first two stabs are quick (0.84s and 0.86s); the third takes 1.28s but deals double damage with 20% extra knockback. With 3.2 meters of reach and a narrow 20-degree arc, it is a precision tool for lone targets.

Secondary spin

This is where the Himminafl earns its reputation: a full 360-degree sweep with a 3-meter radius and no multi-target damage penalty. Most area attacks in Valheim lose damage per extra target, but the spin hits every enemy for full damage and stagger-locks nearly anything but bosses. The random lightning bolts it spawns are purely visual, but spectacular.

Stamina is the limit

The spin costs 40 stamina, double the primary attack. Treat it as a panic button: chip enemies down with primary attacks, then spin when you are swarmed. Its knockback sends smaller enemies flying up to 20 meters.

Blocking and parrying

The Himminafl can block (64 block armor, 96 at max skill) and parries at 2x (128 to 192). That is weaker than a shield but enough for weaker attacks, so with the spin for crowds and parries for single threats you can do without a shield.

“

The Himminafl spin attack is not a damage ability. It is a survival tool. The moment you stop thinking of it as DPS and start treating it as your 'get off me' button, everything clicks.

Experienced Viking
Common Mistake

A common mistake is spamming the spin attack as your primary damage source. At 40 stamina per spin, you will burn through your entire stamina pool in 3-4 uses. Use the three-hit primary combo for sustained damage (the third hit does 2x damage, making it very efficient). Save the spin for emergencies, repositioning, or when you have 3+ enemies in melee range.

Community consensus

Himminafl in the Mistlands

The Mistlands is the Himminafl's home turf:

  • Ticks: small, fast and numerous, a pain for most weapons. One spin clears a swarm, and Ticks are weak to Pierce.
  • Seekers: the spin's stagger gives you time to finish them one by one with primary attacks.
  • Seeker Soldiers: the weak spot. These 1,500 HP tanks resist Pierce (0.5x), so a quality 4 Himminafl deals about 42 Pierce plus 58 Lightning, roughly 100 per hit. Workable, but slower than the Mistwalker or Demolisher.

The glow

The blade's constant sparking gives off a faint blue light in the fog, though far dimmer than a Wisp Torch. It also makes you about 10% easier to detect while sneaking, so switch weapons to slip past a Gjall.

Himminafl in the Ashlands: Still Viable?

Viable, but not optimal. The Ashlands added no polearm, so atgeir users fight there with Mistlands power while other classes get Flametal upgrades.

Pierce resistance everywhere

Charred Warriors, Charred Marksmen, Charred Twitchers and Morgens all resist Pierce, so your 85 Pierce is roughly halved. Lightning saves you: nothing common in the biome resists it, and Morgens are actually weak to Lightning (1.5x). That 58 Lightning at quality 4 carries your damage in a way pure Pierce weapons cannot.

Why the spin still matters

The moment you land on an Ashlands shore, Charred Warriors, Twitchers, Voltures and Marksmen tend to converge at once. A reliable area stagger is sometimes worth more than raw damage. Veterans usually carry the Himminafl as a secondary next to a main weapon like the Mistwalker or Berserkir Axes.

Himminafl: Strengths vs. Weaknesses

Pros

  • Best AoE crowd control in the game with the 360-degree spin attack
  • No multi-target damage penalty on secondary attack
  • Lightning damage is unresisted by most endgame enemies
  • Massive stagger (858 at Lv 4) locks down nearly all non-boss creatures
  • Long 3.2m reach keeps you safer than shorter melee weapons
  • Can block and parry without a shield
  • Provides faint blue light in dark areas
  • Very light at 2.5 weight

Cons

  • Pierce damage resisted by most Ashlands enemies (50% reduction)
  • High stamina cost on spin attack (40 per use)
  • No Ashlands upgrade: the next atgeirs are the Deep North Nord line
  • Two-handed, so no shield pairing
  • Weaker single-target DPS compared to swords or axes at the same tier
  • -5% movement speed passive penalty
  • Faint glow increases sneak detection by ~10%

Himminafl vs Mistwalker: Which Should You Use?

Both are Black Forge weapons that stay relevant in the Ashlands. Short answer: Mistwalker for main damage, Himminafl for crowd control.

Mistwalker strengths

  • Slash, which most Ashlands enemies do not resist.
  • Frost that slows targets, great for positioning.
  • Spirit from quality 2, effective against the undead Charred.
  • One-handed, so it pairs with a Carapace Buckler. A parry into a strong attack can one-shot Charred Twitchers and Charred Marksmen.

Himminafl strengths

It cannot match the Mistwalker's single-target burst, but it clears a crowd instantly. Surrounded by five or more enemies, which happens constantly in the Ashlands, the spin buys space no sword combo can. Many experienced players carry both: the Mistwalker as primary, the Himminafl when things get chaotic.

Himminafl vs Mistwalker vs Black Metal Atgeir

StatHimminaflMistwalkerBlack Metal Atgeir
Pierce damage85-105 (+6 per level)
Lightning damage40 (+6 per level)--
Block armor644852
SkillPolearmsSwordsPolearms
Attack stamina201618
Knockback404030
Backstab3x3x3x
Durability250 (+50 per level)250 (+50 per level)175 (+50 per level)
Max quality444
Movement speed-5%-5%-5%
Weight2.50.82.5
Frost damage-40 (+6 per level)-
Slash damage-75-
Crafted atBlack ForgeBlack ForgeForge 4

Roles and Handling

StatHimminafl (Lv 4)Mistwalker (Lv 4)Black Metal Atgeir (Lv 4)
WieldingTwo-handedOne-handedTwo-handed
Best AgainstGroups & crowdsSingle targets & undeadMid-game crowds

Using the Himminafl Against Bosses

Bosses are the Himminafl's weakest matchup. Boss fights reward sustained single-target damage, and bosses cannot be stagger-locked, so the spin's main advantage disappears.

Fader

Fader has 25,000 HP, resists Pierce and is immune to Spirit and Fire. Each hit deals about 42.5 Pierce plus 58 Lightning, around 100 total. The Berserkir Axes or the Slayer do far more damage per second. Polearm loyalists can win, but expect a long fight; most veterans switch to dual axes or a two-handed sword here.

Skill matters

Your Polearm skill matters enormously. A level 80 player hits dramatically harder than a level 20 one, so years of atgeir use can outweigh a damage-type disadvantage. The weapon you have trained all game often beats a better one you just picked up.

Meta Strategy

The polearm plus knife dual-carry loadout is extremely popular among experienced players. Use the Himminafl for crowd control and group fights, then swap to Skoll and Hati or a Black Metal Knife for high single-target burst when you isolate enemies. The knife's backstab multiplier combined with the Himminafl's stagger setup creates devastating combos: spin to stagger, circle behind, backstab for massive damage.

Veteran players

Polearm Progression: From Bronze to Himminafl and Beyond

The Himminafl is the fourth crafted atgeir:

  1. Bronze Atgeir: introduces the moveset early; its spin can stagger Trolls in the Black Forest.
  2. Iron Atgeir: carries you through the Swamp and Mountains.
  3. Black Metal Atgeir: the highest raw Pierce of the pre-Deep North atgeirs, dominating the Plains.
  4. Himminafl: trades some Pierce for Lightning and serious visual flair.

If you have used polearms since the early game, the Himminafl is an easy upgrade: you keep your skill, gain an element few enemies resist, and keep the spin. There is still no Ashlands atgeir, but in 1.0 the Deep North adds the Nord Atgeir and its Thunderblood and Frostfire upgrades, which far outclass it.

Atgeir Progression Path

Bronze Atgeir
45 Pierce, Forge, available from Black Forest
Iron Atgeir
65 Pierce, Forge, available from Swamp
Black Metal Atgeir
105 Pierce, Forge, available from Plains
Himminafl
85 Pierce + 58 Lightning, Black Forge, available from Mistlands
Nord Atgeir
182 Pierce, Black Forge (Level 4), Bloodgold and Timberwood. Deep North, new in 1.0
Thunderblood / Frostfire Atgeir
Nord Atgeir upgraded with Thunderblood Essence (Pierce + Lightning) or Frostfire Essence (Pierce + Frost + Fire)

Himminafl vs the Deep North Atgeirs

StatHimminaflNord AtgeirThunderblood AtgeirFrostfire Atgeir
Pierce damage85182 (+10 per level)192 (+10 per level)148 (+10 per level)
Lightning damage40 (+6 per level)-45 (+5 per level)-
Block armor64888888
SkillPolearmsPolearmsPolearmsPolearms
Attack stamina20202020
Knockback40303030
Backstab3x3x3x3x
Durability250 (+50 per level)400 (+50 per level)400 (+50 per level)400 (+50 per level)
Max quality4444
Movement speed-5%-5%-5%-5%
Weight2.52.52.52.5
Fire damage---12 (+3 per level)
Frost damage---88 (+3 per level)
Crafted atBlack ForgeBlack Forge 4Black Forge 4Black Forge 4

Tips, Tricks, and Things the Wiki Does Not Tell You

  • The spin deals Pierce: it looks like a slashing sweep, but it is Pierce plus Lightning.
  • The glow is always on: it cannot be toggled. It looks great at night and in dungeons but makes sneaking slightly harder.
  • Food: for heavy spin use, run health and stamina foods. Yggdrasil Porridge, Seeker Aspic and Magecap are Eitr foods, wasted on a non-magic weapon. In the Ashlands, take the best stamina foods available.
  • Barley farming: like the Bronze Atgeir, the spin harvests Barley fast, if expensively.

Pair it with the Staff of the Wild

Stagger a group with the spin, then drop a vine trap. The vines root enemies in place, giving you time to reposition and spin again when they break free. Not the fastest way to kill things, but one of the safest.

Frequently Asked Questions

Is the Himminafl better than the Black Metal Atgeir?

Yes, in most late-game situations. The Black Metal Atgeir has more raw Pierce (105 vs 85), but the Himminafl adds 40-58 Lightning on top. Lightning is rarely resisted in the Mistlands and Ashlands, so the Himminafl's effective damage is higher. The Black Metal Atgeir only wins against enemies that resist Lightning but not Pierce, which is rare.

Can I use the Himminafl against Fader?

You can, but not as your main weapon. Fader resists Pierce, is immune to Spirit and Fire, and has 25,000 HP, so you deal around 100 per hit. It is doable with high Polearm skill, but dual axes or the Slayer finish the fight much faster. Bring the Himminafl as a backup for crowds of adds.

Is there an atgeir better than the Himminafl?

Yes, since 1.0. There is still no Ashlands atgeir, but the Deep North adds the Nord Atgeir (Bloodgold, Timberwood and the Mould: Nord Atgeir at a level 4 Black Forge), which upgrades into the Thunderblood Atgeir or Frostfire Atgeir. All three outclass the Himminafl.

Does the Himminafl's lightning damage proc chain lightning?

No. The chain lightning proc available on certain Ashlands weapons (like bows) does not apply to the Himminafl. The lightning bolts spawned during the spin attack are purely visual. The Lightning damage type on the weapon is standard elemental damage without a proc effect.

Himminafl Data

Exact values from the game files (version 1.0 (build 2026-09-17)).

Stats

Pierce damage85
Lightning damage40 (+6 per level)
Block armor64
SkillPolearms
Attack stamina20
Knockback40
Backstab3x
Durability250 (+50 per level)
Max quality4
Movement speed-5%
Weight2.5

Recipe

Black Forge

Recent Updates

  • Updated for Valheim 1.0: corrected durability and Morgen's Lightning weakness, added the Deep North atgeirs, and reorganised for easier reading.

Share a Tip

0/500