WeaponsVerified for Valheim 1.0Updated Oct 15, 202610 min readIntermediate

Frostner: Crafting, Stats & How It Performs From Mountains to Ashlands

Frostner is arguably Valheim's most versatile weapon. Learn how to craft it, upgrade it, and use its frost and spirit damage to dominate every biome.

Type
One-handed club
Station
Forge (Level 3)
Damage
35 Blunt, 40 Frost, 20 Spirit
Tier
Mountain
On this page7 sections
  1. Why Frostner Is the Weapon Many Players Never Replace
  2. How to Get Every Crafting Material
  3. Upgrade Costs: Max It Out
  4. Combat Mechanics and Attack Breakdown
  5. Why Frostner Stays Relevant in Every Biome
  6. Best Shield Pairings and Combat Tips
  7. Lore and Design
Key takeaways
  • Frostner is a crowd-control mace: heavy knockback plus the Frost slow on every hit.
  • You need the Wishbone (from Bonemass) to find Silver, and 600 Coins for 5 Ymir Flesh from Haldor.
  • Upgrades cost only Silver: 120 in total from craft to quality 4.
  • Fulings, Deathsquitos and Seekers are immune to Spirit, so only its Blunt and Frost count against them.
  • Carry a high-damage weapon for bosses and swap to Frostner when you get swarmed.

Why Frostner Is the Weapon Many Players Never Replace

Frostner is one of the most versatile weapons in Valheim. It is not the highest DPS option or the flashiest, but few weapons stay useful from the Mountain all the way into the Ashlands. Many veterans try dozens of weapons and keep coming back to this frost-enchanted mace.

Three damage types

Frostner is the fourth one-handed club in the progression, after the Club, Bronze Mace and Iron Mace. It deals Blunt, Frost and Spirit damage. Most enemies resist one or two damage types, so spreading damage across three means Frostner usually finds a gap where purely physical weapons bounce off.

Crowd control

The real strength is control. Big knockback on every swing (doubled on the secondary attack) combined with the Frost slow sends enemies sliding back and moving at a crawl. Against a pack, you can keep everything at arm's length and pick them off one at a time, with a shield in your other hand.

FrostnerOne-handed weapon · Mountain

Best crowd-control one-hander from the Mountain onward

Blunt damage
35
Frost damage
40 (+6 per level)
Spirit damage
20
Block armor
30

Forge (level 3): 10 Ancient Bark, 30 Silver, 5 Ymir Flesh, 5 Freeze Gland

“

Frostner is not the weapon you use because you want to kill things fast. It is the weapon you use because you never want to die.

Seasoned Viking

How to Craft Frostner

Forge (Level 3)
30×Silver
5×Ymir Flesh
Frostner

How to Get Every Crafting Material

Frostner needs trips to three biomes and one visit to the trader.

Silver (30)

Silver is the bottleneck. The ore is buried in the Mountain and you need the Wishbone, dropped by Bonemass, to find it. Equip it, follow the pulsing signal to the vein, dig it up and smelt the ore in a Smelter with Coal. Silver cannot be teleported, so plan a cart route or build a smelting outpost near your mines.

Ancient Bark (10)

Chop Ancient Trees in the Swamp with at least a Bronze Axe. Ancient Bark also turns up in Sunken Crypt and Swamp chests, so Iron runs usually leave you with a stockpile.

Ymir Flesh (5)

Buy it from Haldor, the trader in the Black Forest, for 120 Coins each (600 in total). He only stocks it after you defeat The Elder. If you have not found him, explore Black Forest areas until his marker appears on the map.

Freeze Gland (5)

Drakes, the flying frost-breathing lizards of the Mountain, drop 1 Freeze Gland each. They patrol the higher slopes and are not tough, but their breath is dangerous without cold protection. Bring Frost Resistance Mead or wear a Wolf Fur Cape. Five kills cover the recipe, and they come to you constantly while you mine.

Veteran Tip

Farm Drakes and Silver on the same Mountain trip. Set up a small shelter with a Workbench and Portal near your Silver vein. Drakes will fly to you constantly while you mine, so you can stockpile Freeze Glands passively. Two birds, one Frostner.

Experienced players

Upgrade Costs: Max It Out

Upgrades need only Silver, which makes Frostner one of the cheapest weapons to max. Each level adds Frost damage and 50 durability, while Blunt and Spirit stay flat. Quality 4 adds 18 damage over the base craft, all of it Frost.

The durability matters as much as the damage: the extra 150 at quality 4 makes a real difference in long Mistlands and Ashlands fights. Costs escalate, so the full climb is 30 Silver to craft plus 15, 30 and 45 for the upgrades, 120 in total. Once you have the Wishbone, Silver is easy to farm in bulk.

Frostner Upgrade Stats by Quality

Quality 1 Damage35 Blunt / 40 Frost / 20 Spirit (95 total)
Quality 2 Damage35 Blunt / 46 Frost / 20 Spirit (101 total)
Quality 3 Damage35 Blunt / 52 Frost / 20 Spirit (107 total)
Quality 4 Damage35 Blunt / 58 Frost / 20 Spirit (113 total)
Q2 Upgrade Cost15 Silver (Forge Level 4)
Q3 Upgrade Cost30 Silver (Forge Level 5)
Q4 Upgrade Cost45 Silver (Forge Level 6)
Total Silver (All Upgrades)120 Silver
Durability Range200 (Q1) to 350 (Q4)

Combat Mechanics and Attack Breakdown

Primary combo

The primary attack is a 3-hit combo lasting 2.46 seconds (0.86s, 0.80s and 0.90s per swing). The final hit deals double damage with 20% extra knockback. At quality 4 that last swing delivers 70 Blunt, 116 Frost and 40 Spirit, 226 in total.

Secondary slam

The overhead slam deals 2.5x damage with double stagger and double knockback, for twice the stamina of a primary swing. Its hitbox is narrow (30 degrees against 90) and vertical, so treat it as a precision strike for finishing targets or making emergency space.

Stagger is Blunt only

Only Blunt damage builds stagger; Frost and Spirit do not. At quality 4 only 35 of its 113 damage counts, so enemies stagger less often than with an Iron Mace. You trade stagger for knockback and slow.

Wet enemies take more Frost damage

Rain only makes players Wet, not enemies. Enemies standing in water do count as Wet, so Frostner hits extra hard in Swamp and coastal fights.

Attack Data (Quality 1)

Primary Damage35 Blunt / 40 Frost / 20 Spirit
Primary Knockback100
Primary Stamina12
Primary Speed2.46s (3-hit combo)
Last Hit Bonus2x damage, +20% knockback
Secondary Damage87.5 Blunt / 100 Frost / 50 Spirit
Secondary Knockback200
Secondary Stamina24
Backstab Multiplier3x
Block Armor (0/100 Skill)30 / 45
Parry Block Armor (0/100 Skill)60 / 90
Movement Speed-5%
Common Mistake

The biggest mistake new Frostner users make is spamming the primary attack against a single target. The knockback sends enemies flying away from you, forcing you to chase them down before your next combo. Against solo targets, alternate between primary attacks and the secondary overhead slam to keep enemies close. Against groups, the knockback is your best friend; just let it push them back while you focus on one at a time.

Common player feedback

Why Frostner Stays Relevant in Every Biome

Most weapons go obsolete when the next crafting station unlocks. Frostner breaks that pattern.

Plains

It is a solid sidegrade to the Porcupine. The Porcupine hits as hard on paper at quality 4, but its Blunt and Pierce mix rarely exploits weaknesses. Frostner's slow is a lifesaver against fast, aggressive Fulings, and the knockback keeps Fuling Berserkers at bay. Fulings are immune to Spirit, though, so that part of each hit is wasted on them.

Yagluth

Frostner is one of the best melee options for the fifth boss. Yagluth takes normal Frost and Spirit damage but is very resistant to Pierce, so Frostner's 78 Frost and Spirit at quality 4 land in full while much of the Porcupine's Pierce is wasted.

Mistlands

Seekers and Seeker Soldiers resist Slash, Blunt and Pierce and are immune to Spirit, but take full Frost damage. That keeps Frostner viable against Mistlands weapons that rely on physical damage. The Mistwalker still hits harder overall, with the same Frost at quality 4, but has well under half of Frostner's knockback.

Ashlands

Ashlands enemies are aggressive and attack in groups. Knocking them back and slowing their approach buys breathing room that pure DPS weapons cannot. Many veterans keep Frostner for crowd control while carrying an Ashlands weapon for bosses.

Frostner vs Other One-Handed Options

StatFrostnerPorcupineMistwalkerFlametal Mace
Blunt damage3550-135 (+6 per level)
Frost damage40 (+6 per level)-40 (+6 per level)-
Spirit damage20---
Block armor30394857
SkillClubsClubsSwordsClubs
Attack stamina12141616
Knockback10010040100
Backstab3x3x3x3x
Durability200 (+50 per level)150 (+50 per level)250 (+50 per level)300 (+50 per level)
Max quality4444
Movement speed-5%-5%-5%-5%
Weight220.82
Pierce damage-45 (+6 per level)--
Slash damage--75-
Crafted atForge 3Forge 4Black ForgeBlack Forge 3

Frostner: Honest Pros and Cons

Pros

  • Massive knockback (100 primary, 200 secondary) for crowd control
  • Frost slow on every hit keeps enemies crawling
  • Three damage types (Blunt, Frost, Spirit) find gaps in most resistances
  • Stays useful from the Mountain into the Ashlands
  • Cheap upgrades (Silver only) and easy Forge repair
  • Low stamina cost (12 per primary swing)
  • One-handed, so it pairs with any shield

Cons

  • Low physical damage (35 Blunt) means less stagger buildup
  • Spirit damage is wasted on Spirit-immune enemies like Fulings and Seekers
  • Knockback can push single targets out of melee range
  • Requires the Wishbone (Bonemass kill) before you can farm Silver
  • Ymir Flesh costs 600 Coins from Haldor
  • -5% movement speed while equipped
  • Lower raw DPS than dedicated damage weapons of the same tier

Best Shield Pairings and Combat Tips

Because Frostner is one-handed, your shield matters. Good pairings by biome:

Frostner's own parry bonus is 2x, so a well-timed parry followed by the secondary slam hits very hard.

Combat loop against groups

  1. Parry the first attacker.
  2. Land a full primary combo; the third swing sends them flying.
  3. Turn to the next closest enemy while the ones you hit crawl back, slowed.

Against tough single targets like Trolls or Fuling Berserkers, follow a parry with the secondary slam, and get behind them for the backstab bonus when you can.

Stay in the Clubs line

Frostner uses the Clubs skill, so levels from the Bronze Mace and Iron Mace carry straight over. The Porcupine, Flametal Mace and, in 1.0, the Deep North Thunderblood Mace keep that investment paying off.

Meta Strategy

Veterans often carry two weapons into late-game biomes: Frostner for crowd control and a high-DPS weapon for bosses and single targets. This dual-weapon strategy lets you handle any situation. Swap to Frostner when you get swarmed, swap to your damage weapon when you have a single target isolated.

Endgame community strategy

Lore and Design

Frostner's description reads: "The dead fear silver. Remind them why." The Spirit damage backs that up, making it genuinely effective against undead. The frost aura around the hammer is cosmetic, but it makes Frostner one of the most striking weapons in the game.

The design is loosely inspired by depictions of Mjolnir, Thor's hammer. Ymir Flesh is another Norse nod: in the Poetic Edda, the world was made from the body of the giant Ymir, his flesh forming the earth. Frostner is, in a real sense, a weapon forged from creation itself.

Frequently Asked Questions

Should I upgrade Frostner to Quality 4?

Absolutely. The total cost is only 90 extra Silver across three upgrades, and Silver is one of the easiest metals to farm. The Frost damage increase from 40 to 58 is significant, and the durability boost from 200 to 350 means far fewer repair trips. Quality 2 is practically free at only 15 Silver, so at minimum do that immediately.

Is Frostner or Porcupine better for the Plains?

They serve different roles. The Porcupine has higher effective physical damage, but Frostner's Frost slow is invaluable against fast-moving Fulings and Deathsquitos. For general Plains exploration, Frostner's crowd control keeps you safer. For farming specific enemies quickly, the Porcupine edges ahead on kill speed. Many veterans carry both.

Does Frostner work against Bonemass?

You cannot normally craft Frostner before Bonemass, because you need the Wishbone to find Silver. If you get Silver from a friend, Frostner works well against Bonemass: Bonemass is weak to both Blunt and Frost, and its Spirit damage lands at normal strength.

When should I finally replace Frostner?

Many players never fully replace it. The Flametal Mace in the Ashlands and the Thunderblood Mace in the Deep North are the direct upgrades in the Clubs line, but some veterans still keep Frostner on their hotbar for crowd control. The Mistwalker offers the same Frost damage at quality 4 with higher total damage, but much less knockback. It comes down to control versus killing speed.

Recent Updates

  • Updated for Valheim 1.0: corrected enemy resistances, added Deep North upgrade options, and reorganised for easier reading.

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